Claudia Schrader
According to our database1,
Claudia Schrader
authored at least 17 papers
between 2012 and 2023.
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Bibliography
2023
2022
Playing to learn or to win? The role of students' competition preference on self-monitoring and learning outcome when learning with a serious game.
Interact. Learn. Environ., 2022
2021
Tell me that I can do it better. The effect of attributional feedback from a learning technology on achievement emotions and performance and the moderating role of individual adaptive reactions to errors.
Comput. Educ., 2021
2020
Linking students' emotions to engagement and writing performance when learning Japanese letters with a pen-based tablet: An investigation based on individual pen pressure parameters.
Int. J. Hum. Comput. Stud., 2020
2019
2018
Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
Vis. Comput., 2017
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures.
Comput. Hum. Behav., 2016
2015
Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games.
Comput. Educ., 2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the Serious Games - First Joint International Conference, 2015
Proceedings of the 2015 International Conference on Intelligent Environments, 2015
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2013
The Relation between Virtual Presence and Learning Outcomes in Serious Games - The Mediating Effect of Motivation.
IxD&A, 2013
2012
Relations Between the Tendency to Invest in Virtual Presence, Actual Virtual Presence, and Learning Outcomes in Educational Computer Games.
Int. J. Hum. Comput. Interact., 2012
The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games.
Comput. Hum. Behav., 2012