Claudia Ott

Orcid: 0000-0002-1384-5753

According to our database1, Claudia Ott authored at least 30 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
A framework identifying challenges & solutions for high school computing.
Educ. Inf. Technol., August, 2024

Goodbye Hello World - Research Questions for a Future CS1 Curriculum.
Proceedings of the 24th Koli Calling International Conference on Computing Education Research, 2024

2023
Experiencing Reconstructed Reality: The Perception of Visual-Acoustic Properties.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Virtual Reality Pōwhiri - Practicing an indigenous welcoming ceremony.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Future Scenarios for High School Digital Technology in New Zealand.
Proceedings of the 25th Australasian Computing Education Conference, 2023

2022
Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting.
IEEE Technol. Soc. Mag., 2022

Barriers to New Zealand High School CS Education - Learners' Perspectives.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Teachers' Views on the Implementation of a New High School Computing Curriculum.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

Using Affective Learning Analytics in Industry-focused Projects: Experiences and Challenges.
Proceedings of the ACE '22: Australasian Computing Education Conference, Virtual Event, Australia, February 14, 2022

2021
Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling.
Presence Teleoperators Virtual Environ., December, 2021

Voxelvideos for Entertainment, Education, and Training.
IEEE Access, 2021

A Decade of CS Education in New Zealand's High Schools: Where Are We At?
Proceedings of the WiPSCE '21: The 16th Workshop in Primary and Secondary Computing Education, 2021

Students' Perspectives on High School CS Education in NZ.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

Mastery Learning in CS1 - An Invitation to Procrastinate?: Reflecting on Six Years of Mastery Learning.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Is this Degree for Me?Exploring computing students' study decisions.
Proceedings of the ACE '21: 23rd Australasian Computing Education Conference, 2021

2020
Detecting Students' Affective States in Industry-focused Projects.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020

Industry-Focused Projects in an Intense One-Year ICT Programme.
Proceedings of the ACE 2020, 2020

2019
Preaching Voxels: An Alternative Approach to Mixed Reality.
Frontiers ICT, 2019

Pair Teaching in Action.
Proceedings of the Twenty-First Australasian Computing Education Conference, 2019

2018
Five years of Mastery Learning: What did we learn?
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

2017
Mastery Learning in Introductory Programming.
Proceedings of the Nineteenth Australasian Computing Education Conference, 2017

2016
Translating Principles of Effective Feedback for Students into the CS1 Context.
ACM Trans. Comput. Educ., 2016

2015
Illustrating performance indicators and course characteristics to support students' self-regulated learning in CS1.
Comput. Sci. Educ., 2015

2014
Manipulating the Experience of Reality for Rehabilitation Applications.
Proc. IEEE, 2014

An infographic to support students' self-regulated learning.
Proceedings of the 14th Koli Calling International Conference on Computing Education Research, 2014

2012
Visual manipulations for motor rehabilitation.
Comput. Graph., 2012

Picture the space: three concepts for management and presentation of personal digital photographs.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

2011
Out of reach? - A novel AR interface approach for motor rehabilitation.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2004
Using Augmented Virtuality for Remote Collaboration.
Presence Teleoperators Virtual Environ., 2004

2003
An Augmented Virtuality Approach to 3D Videoconferencing.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003


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