Cláudia Ortet
Orcid: 0000-0003-4113-2571
According to our database1,
Cláudia Ortet
authored at least 13 papers
between 2020 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants.
Proceedings of the Human Aspects of IT for the Aged Population, 2024
Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand.
Proceedings of the Human Aspects of IT for the Aged Population, 2024
2023
"miPlay" as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023
Proceedings of the Human Aspects of IT for the Aged Population, 2023
Proceedings of the Human Aspects of IT for the Aged Population, 2023
2022
Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology.
Sensors, 2022
"Listen to Your Symptoms When the Immune System Is Calling for You": Monitoring Autoimmune Diseases with the iShU Wearable App.
Sensors, 2022
Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities.
IxD&A, 2022
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022
2021
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
2020
Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020