Cláudia Ortet

Orcid: 0000-0003-4113-2571

According to our database1, Cláudia Ortet authored at least 13 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants.
Proceedings of the Human Aspects of IT for the Aged Population, 2024

Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand.
Proceedings of the Human Aspects of IT for the Aged Population, 2024

2023
"miPlay" as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

The Use of Immersive Technologies While Ageing in the Digitally Mediated Society.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology.
Sensors, 2022

"Listen to Your Symptoms When the Immune System Is Calling for You": Monitoring Autoimmune Diseases with the iShU Wearable App.
Sensors, 2022

Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities.
IxD&A, 2022

Senior Citizens as Storytellers: Contribution to Gamified Contexts.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

Senior-Centered Gamification: An Approach for Cyclotourism.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

2021
Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

2020
Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020


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