Claude Andriot

According to our database1, Claude Andriot authored at least 41 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
3D Reconstruction for Tele-Immersion in 360° Live Stream.
Proceedings of the Virtual Environments 2023, 2023

2022
Using Physics-Based Digital Twins and Extended Reality for the Safety and Ergonomics Evaluation of Cobotic Workstations.
Frontiers Virtual Real., 2022

Interacting with a Torque-Controlled Virtual Human in Virtual Reality for Ergonomics Studies.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Light VR Client for Point Cloud Navigation with 360<sup>∘</sup> Images.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Automating Generation of Kinematic Keypoints for Disassembly Process Toward Virtual Reality.
Proceedings of the Virtual Reality and Mixed Reality, 2021

2020
Design and Integration of a Dexterous Interface with Hybrid Haptic Feedback.
Proceedings of the 17th International Conference on Informatics in Control, 2020

2013
Some Remarks on Smith Predictor-Based Control with Distance Feedback for a 3-Dof Haptic System with Distributed Delays.
Proceedings of the 11th Workshop on Time-Delay Systems, 2013

2012
Interactive Virtual Humans: A Two-Level Prioritized Control Framework With Wrench Bounds.
IEEE Trans. Robotics, 2012

Low-Order Controller Design for Haptic Systems under Delayed Feedback.
Proceedings of the 10th IFAC Workshop on Time Delay Systems, 2012

PD control with gain-scheduling depending on the distance for a 3-dof network based haptic system.
Proceedings of the IEEE International Conference on Control Applications, 2012

2011
An energy based two level prioritized control for virtual humans.
Proceedings of the 2011 IEEE International Conference on Robotics and Biomimetics, 2011

Interactive dynamics and balance of a virtual character during manipulation tasks.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2009
Influence of event-based haptic on the manipulation of rigid objects in degraded virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

6DOF haptic cooperation over large latency network with wave variables for virtual prototyping.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters.
Proceedings of the 2009 IEEE Workshop on Computational Intelligence in Virtual Environments, 2009

2008
Geometrically exact dynamic splines.
Comput. Aided Des., 2008

Robust balance optimization control of humanoid robots with multiple non coplanar grasps and frictional contacts.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects.
Proceedings of the Haptics: Perception, 2008

Large Workspace Haptic Devices for Human-Scale Interaction: A Survey.
Proceedings of the Haptics: Perception, 2008

6DOF Haptic Cooperative Virtual Prototyping over High Latency Networks.
Proceedings of the Haptics: Perception, 2008

2007
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
CoRR, 2007

Balanced Virtual Humans Interacting with their Environment
CoRR, 2007

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping
CoRR, 2007

Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Dynamic Balance Control Following Disturbance of Virtual Humans.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Dynamic balance control of humanoids for multiple grasps and non coplanar frictional contacts.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

Widening 6-DOF haptic devices workspace with an additional degree of freedom.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations.
IEEE Trans. Vis. Comput. Graph., 2006

Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2006

2005
Passive control architecture for virtual humans.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

Real-Time Finite Element Finger Pinch Grasp Simulation.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Design of a New Parallel Haptic Device for Desktop Applications.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Design of a Wearable Haptic Interface for Precise Finger Interactions in Large Virtual Environments.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Signorini's contact model for deformable objects in haptic simulations.
Proceedings of the 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28, 2004

A Multi-Threaded Approach for Deformable/Rigid Contacts with Haptic Feedback.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

2003
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2000
On the use of a Base Force/Torque Sensor in Teleoperation.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1998
Decoupling Control Based on Virtual Mechanisms for Telemanipulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 1998

1997
Mechanical analogies in hybrid position/force control.
Proceedings of the 1997 IEEE International Conference on Robotics and Automation, 1997

1995
Impising Motion Constraints to a Force Reflecting Telerobot through Real-Time Simulation of a Virtuall Mechanisms.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995


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