Clark Verbrugge
Orcid: 0000-0003-0663-7347Affiliations:
- McGill University, Montreal, Canada
According to our database1,
Clark Verbrugge
authored at least 103 papers
between 1993 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Quantifying and combining uncertainty for improving the behavior of Digital Twin Systems.
CoRR, 2024
Proceedings of the 16th Workshop on General Purpose Processing Using GPU, 2024
Proceedings of the IEEE Conference on Games, 2024
2023
ACM Trans. Archit. Code Optim., September, 2023
Proceedings of the 2023 ACM SIGPLAN International Symposium on Memory Management, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
2021
Proceedings of the Languages and Compilers for Parallel Computing, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the IEEE/ACM International Symposium on Code Generation and Optimization, 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
2020
A Fully Structure-Driven Performance Analysis of Sparse Matrix-Vector Multiplication.
Proceedings of the ICPE '20: ACM/SPEC International Conference on Performance Engineering, 2020
Proceedings of the Languages and Compilers for Parallel Computing, 2020
Proceedings of the CC '20: 29th International Conference on Compiler Construction, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Proceedings of the 22nd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion, 2019
Proceedings of the 29th Annual International Conference on Computer Science and Software Engineering, 2019
2018
Proceedings of MODELS 2018 Workshops: ModComp, 2018
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Report on the 1st International Workshop on Debugging in Model-Driven Engineering (MDEbug'17).
Proceedings of MODELS 2017 Satellite Event: Workshops (ModComp, 2017
Proceedings of MODELS 2017 Satellite Event: Workshops (ModComp, 2017
Proceedings of the Interactive Storytelling, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the 3rd International Workshop on Software Engineering for Parallel Systems, 2016
Proceedings of the 1st International Workshop on Collaborative Modelling in MDE (COMMitMDE 2016) co-located with ACM/IEEE 19th International Conference on Model Driven Engineering Languages and Systems (MoDELS 2016), 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the 25th International Conference on Compiler Construction, 2016
Proceedings of the 26th Annual International Conference on Computer Science and Software Engineering, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the Joint Proceedings of the 3rd International Workshop on the Globalization Of Modeling Languages and the 9th International Workshop on Multi-Paradigm Modeling co-located with ACM/IEEE 18th International Conference on Model Driven Engineering Languages and Systems, 2015
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of 25th Annual International Conference on Computer Science and Software Engineering, 2015
2014
IEEE Trans. Comput. Intell. AI Games, 2014
Proceedings of the Software Language Engineering - 7th International Conference, 2014
Proceedings of the System Analysis and Modeling: Models and Reusability, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Proceedings of the Parallel Processing and Applied Mathematics, 2013
Proceedings of the 42nd International Conference on Parallel Processing, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
Integrating Formal Qualitative Analysis Techniques within a Procedural Narrative Generation System.
Proceedings of the Intelligent Narrative Technologies VI, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Proceedings of the Languages and Compilers for Parallel Computing, 2012
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
There is nothing wrong with out-of-thin-air: compiler optimization and memory models.
Proceedings of the 2011 ACM SIGPLAN workshop on Memory Systems Performance and Correctness: held in conjunction with PLDI '11, 2011
McLAB: enabling programming language, compiler and software engineering research for matlab.
Proceedings of the Companion to the 26th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Center for Advanced Studies on Collaborative Research, 2011
2010
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Compiler Construction, 19th International Conference, 2010
Proceedings of the 2010 conference of the Centre for Advanced Studies on Collaborative Research, 2010
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2010
2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
2008
Proceedings of the 23rd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2008
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008
Proceedings of the Sixth International Symposium on Code Generation and Optimization (CGO 2008), 2008
Proceedings of the Compiler Construction, 17th International Conference, 2008
2007
Proceedings of the 7th ACM SIGPLAN-SIGSOFT Workshop on Program Analysis for Software Tools and Engineering, 2007
Proceedings of the 16th International Conference on Parallel Architectures and Compilation Techniques (PACT 2007), 2007
2006
Proceedings of the 2nd International Conference on Virtual Execution Environments, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the 14th International Conference on Program Comprehension (ICPC 2006), 2006
2005
Concurr. Comput. Pract. Exp., 2005
Proceedings of the 2005 ACM SIGPLAN-SIGSOFT Workshop on Program Analysis For Software Tools and Engineering, 2005
abc the aspectBench compiler for aspectJ a workbench for aspect-oriented programming language and compilers research.
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005
Software Thread Level Speculation for the Java Language and Virtual Machine Environment.
Proceedings of the Languages and Compilers for Parallel Computing, 2005
2004
Proceedings of the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004
Proceedings of the Languages and Compilers for High Performance Computing, 2004
2003
Proceedings of the Proceedings ACM 2003 Symposium on Software Visualization, 2003
Proceedings of the Companion of the 18th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2003
Proceedings of the 2003 ACM SIGPLAN Conference on Object-Oriented Programming Systems, 2003
2002
Proceedings of the 2002 ACM SIGPLAN-SIGSOFT Workshop on Program Analysis For Software Tools and Engineering, 2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
Proceedings of the Compiler Construction, 11th International Conference, 2002
2000
Proceedings of the Addendum to the 2000 Proceedings of the Conference on Object-Oriented Programming Systems, 2000
Proceedings of the 2000 conference of the Centre for Advanced Studies on Collaborative Research, 2000
1996
Proceedings of the Compiler Construction, 6th International Conference, 1996
1993
Tetrahedralization of Simple and Non-Simple Polyhedra.
Proceedings of the 5th Canadian Conference on Computational Geometry, 1993