Claire Dormann

Orcid: 0000-0002-3952-6742

According to our database1, Claire Dormann authored at least 30 papers between 1994 and 2024.

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Bibliography

2024
A Feature Comparison Study of Live Companion Tools for Esports Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

HKViz: Map-Based Analytics for Hollow Knight.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends.
Proc. ACM Hum. Comput. Interact., 2023

2022
Watch Less and Uncover More: Could Navigation Tools Help Users Search and Explore Videos?
Proceedings of the CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, Regensburg, Germany, March 14, 2022

2021
X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

2016
Toward Ludic Gerontechnology: a Review of Games for Dementia Care.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
A Battle of Wit: Applying Computational Humour to Game Design.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Laughter as the Best Medicine: Exploring Humour-Mediated Health Applications.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

2014
Fools, Tricksters and Jokers: Categorization of Humor in Gameplay.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

2013
Once More With Feeling: Game Design Patterns for Learning in the Affective Domain.
Games Cult., 2013

Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2011
Social gaming for change: Facebook unleashed.
First Monday, 2011

2008
Understanding game design for affective learning.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Making players laugh: the value of humour in computer games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Live Hypernarrative and Cybercartography: You Are Here, Now.
Cartogr. Int. J. Geogr. Inf. Geovisualization, 2006

Role-Playing Games in Cybercartography: Multiple Perspectives and Critical Thinking.
Cartogr. Int. J. Geogr. Inf. Geovisualization, 2006

Humour theory and videogames: laughter in the slaughter.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

2005
Cultural Representations in Web Design: Differences in Emotions and Values.
Proceedings of the People and Computers XIX, 2005

2004
Evaluating ECAs - What, how and why?
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004

Embodied Conversational Agents on a Common Ground.
Proceedings of the From Brows to Trust - Evaluating Embodied Conversational Agents, 2004

2002
Practical guidelines for the readability of IT-architecture diagrams.
Proceedings of the 20st annual international conference on Documentation, 2002

2000
Enhanced Television and Interactive Services.
Proceedings of the Home Informatics and Telematics: Information, 2000

Designing Electronic Shops, Persuading Consumers to Buy.
Proceedings of the 26th EUROMICRO 2000 Conference, 2000

1999
Information brokerage: GAIA service assessment.
Proceedings of the Human-Computer Interaction: Communication, 1999

A taxonomy of visual metaphors.
Proceedings of the Visual Representations and Interpretations, 1999

1997
Web Pages: Designing with Rhetorical Techniques.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Visual rhetoric and the design of animated help.
PhD thesis, 1996

1994
Self-Explaining Icons.
Intell. Tutoring Media, 1994

Designing On-Line Animated Help for Multimedia Applications.
Proceedings of the Multimedia, 1994

The design of animated signs as help.
Proceedings of the Conference on Human Factors in Computing Systems, 1994


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