Chung-Yuan Hsu
Orcid: 0000-0002-0666-6482
According to our database1,
Chung-Yuan Hsu
authored at least 19 papers
between 2010 and 2025.
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Bibliography
2025
The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses.
Comput. Hum. Behav., 2025
2024
Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy.
Interact. Learn. Environ., September, 2024
2023
Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts.
Comput. Educ., June, 2023
2022
Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses.
Interact. Learn. Environ., 2022
2021
Learning from animations and computer simulations: Modality and reverse modality effects.
Br. J. Educ. Technol., 2021
2019
Interact. Learn. Environ., 2019
2017
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games.
J. Educ. Technol. Soc., 2017
2016
Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts.
Interact. Learn. Environ., 2016
2015
A review of features of technology-supported learning environments based on participants' perceptions.
Comput. Hum. Behav., 2015
2014
Investigating the Role of Self-explanation and Co-explanation in 4th Graders' Game-based Science Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
2013
Examining the effects of combining self-explanation principles with an educational game on learning science concepts.
Interact. Learn. Environ., 2013
Examining the effects of integrating technological pedagogical content knowledge into preschool teachers' professional development regarding science teaching: using digital game-based learning as an example.
Proceedings of the 21st International Conference on Computers in Education, 2013
Embedding Collaboration into a Game with a Self-explanation Design for Science Learning.
Proceedings of the 21st International Conference on Computers in Education, 2013
2012
Exploring preschool teachers' technological pedagogical content knowledge with educational games.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
2011
Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011
Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study.
Proceedings of the 18th International Conference on Computers in Education, 2010