Chung-Yuan Hsu

Orcid: 0000-0002-0666-6482

According to our database1, Chung-Yuan Hsu authored at least 19 papers between 2010 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses.
Comput. Hum. Behav., 2025

2024
Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy.
Interact. Learn. Environ., September, 2024

2023
Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts.
Comput. Educ., June, 2023

2022
Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses.
Interact. Learn. Environ., 2022

2021
Learning from animations and computer simulations: Modality and reverse modality effects.
Br. J. Educ. Technol., 2021

2019
Visual behavior and self-efficacy of game playing: an eye movement analysis.
Interact. Learn. Environ., 2019

2017
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games.
J. Educ. Technol. Soc., 2017

2016
Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts.
Interact. Learn. Environ., 2016

Visual behavior, flow and achievement in game-based learning.
Comput. Educ., 2016

2015
A review of features of technology-supported learning environments based on participants' perceptions.
Comput. Hum. Behav., 2015

2014
Investigating the Role of Self-explanation and Co-explanation in 4th Graders' Game-based Science Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
Examining the effects of combining self-explanation principles with an educational game on learning science concepts.
Interact. Learn. Environ., 2013

Examining the effects of integrating technological pedagogical content knowledge into preschool teachers' professional development regarding science teaching: using digital game-based learning as an example.
Proceedings of the 21st International Conference on Computers in Education, 2013

Embedding Collaboration into a Game with a Self-explanation Design for Science Learning.
Proceedings of the 21st International Conference on Computers in Education, 2013

2012
Exploring preschool teachers' technological pedagogical content knowledge with educational games.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

2011
Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Investigating Different Instructional Approaches Adopted in Educational Games.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study.
Proceedings of the 18th International Conference on Computers in Education, 2010


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