Chun Yin Chu

According to our database1, Chun Yin Chu authored at least 11 papers between 2014 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models.
CoRR, 2016

Efficient implementation of breadth first search for general video game playing.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

Piano learning application with feedback provided by an AR virtual character.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

Position-based reinforcement learning biased MCTS for General Video Game Playing.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Procedural generation of angry birds levels with adjustable difficulty.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Investigating Kinect-based fighting game AIs that encourage their players to use various skills.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014


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