Chun-Hsiung Huang

Orcid: 0000-0002-4116-0209

According to our database1, Chun-Hsiung Huang authored at least 7 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Exploring the Continuous Usage Intention of Online Learning Platforms from the Perspective of Social Capital.
Inf., 2021

2020
The Influence of Self-Efficacy, Perceived Usefulness, Perceived Ease of Use, and Cognitive Load on Students' Learning Motivation, Learning Attitude, and Learning Satisfaction in Blended Learning Methods.
Proceedings of the ICETM 2020: 3rd International Conference on Education Technology Management, 2020

Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

2018
Experiencing musical rhythm through interactive installation and AR/VR game development.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2008
A case study for a multimedia program.
Proceedings of the 1st ACM Workshop on Semantic Ambient Media Experiences, 2008

Computer Game Programming Course for Art Design Students by Using Flash Software.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
A Computer Adventure Game Applied in E-Learning.
Proceedings of the 2007 International Conference on Intelligent Pervasive Computing, 2007


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