Chuen-Tsai Sun

Orcid: 0000-0002-4757-9131

According to our database1, Chuen-Tsai Sun authored at least 100 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Application of Generative Adversarial Network Algorithm on Journaling System with Comics and Cognitive-Behavioral Theory in Social-Emotional Learning for Intermediate Elementary Students: A Pilot Study.
Proceedings of the 6th IEEE International Conference on Knowledge Innovation and Invention, 2023

Utilizing Machine Learning to Predict Flow State from Gameplay Interaction Data.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

Analyzing Viewer Motivations and Engagement in Game Live Streaming Through Eye Tracking.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2022
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games.
IEEE Trans. Games, 2022

Game-Assisted Social Activism: Game Literacy in Hong Kong's Anti-Extradition Movement.
Games Cult., 2022

Relationship between digital game experience and problem-solving performance according to a PISA framework.
Comput. Educ., 2022

Multiagent Diffusion and Opinion Dynamics Model Interaction Effects on Controversial Products.
IEEE Access, 2022

2019
Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

Game Streaming Revisited: Some Observations on Marginal Practices and Contexts.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Using commercial video games in flipped classrooms to support physical concept construction.
J. Comput. Assist. Learn., 2018

Associations among scaffold presentation, reward mechanisms and problem-solving behaviors in game play.
Comput. Educ., 2018

Exploring Students' Behaviors in Editing Learning Environment.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

Defect Detection on Randomly Textured Surfaces by Convolutional Neural Networks.
Proceedings of the 2018 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2018

2017
Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity.
Comput. Educ., 2017

Shelves: A User-Defined Block Management Tool for Visual Programming Languages.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Indicator products for observing market conditions and game trends in MMOG.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
Block Shelves for Visual Programming Languages.
CoRR, 2016

Self-regulation influence on game play flow state.
Comput. Hum. Behav., 2016

2015
Thinking Style and Team Competition Game Performance and Enjoyment.
IEEE Trans. Comput. Intell. AI Games, 2015

Effects of commercial video games on cognitive elaboration of physical concepts.
Comput. Educ., 2015

Effect of metacognitive strategies and verbal-imagery cognitive style on biology-based video search and learning performance.
Comput. Educ., 2015

Designing an Educational Game with Customized Scaffolds for Learning Physics.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

Selecting multiple network spreaders based on community structure using two-phase evolutionary framework.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

2014
Modeling self-perception agents in an opinion dynamics propagation society.
Simul., 2014

A Proposal for Intelligent Agents with Adjusting Self-Reputation Capability for Preventing Fraud in Multi-Agent Societies.
J. Inf. Sci. Eng., 2014

Effects of student characteristics and question design on Internet search results usage in a Taiwanese classroom.
Comput. Educ., 2014

Identify Influential Social Network Spreaders.
Proceedings of the 2014 IEEE International Conference on Data Mining Workshops, 2014

Modelling market sellers in World of Warcraft.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Using global diversity and local features to identify influential social network spreaders.
Proceedings of the 2014 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2014

2013
A computer virus spreading model based on resource limitations and interaction costs.
J. Syst. Softw., 2013

Effects of Thinking Style and Spatial Ability on Anchoring Behavior in Geographic Information Systems.
J. Educ. Technol. Soc., 2013

Effects of Thinking Style on Design Strategies: Using Bridge Construction Simulation Programs.
J. Educ. Technol. Soc., 2013

The Design of Social Agents That Introduce Self-reflection in a Simulation Environment.
J. Educ. Technol. Soc., 2013

Effect of Reading Ability and Internet Experience on Keyword-based Image Search.
J. Educ. Technol. Soc., 2013

2011
Response to Wilson's note on 'Influences of resource limitations and transmission costs on epidemic simulations and critical thresholds in scale-free networks'.
Simul., 2011

Integrating epidemic dynamics with daily commuting networks: building a multilayer framework to assess influenza A (H1N1) intervention policies.
Simul., 2011

Using self-aware agents to analyze public self-consciousness in the iterated prisoner's dilemma.
Simul., 2011

Collective opinion and attitude dynamics dependency on informational and normative social influences.
Simul., 2011

Cash Trade in Free-to-Play Online Games.
Games Cult., 2011

Social trend tracking by time series based social tagging clustering.
Expert Syst. Appl., 2011

How digital scaffolds in games direct problem-solving behaviors.
Comput. Educ., 2011

Game reward systems: Gaming experiences and social meanings.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

A Chinese Cyber Diaspora: Contact and Identity Negotiation on Taiwanese WoW Servers.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
Classical Chinese Sentence Segmentation.
Proceedings of the CIPS-SIGHAN Joint Conference on Chinese Language Processing, 2010

2009
Influences of Resource Limitations and Transmission Costs on Epidemic Simulations and Critical Thresholds in Scale-Free Networks.
Simul., 2009

Toward the Human-Robot Co-Existence Society: On Safety Intelligence for Next Generation Robots.
Int. J. Soc. Robotics, 2009

Learning to build network-oriented epidemic simulation models in epidemiology education.
Int. J. Simul. Process. Model., 2009

Impacts of geographical knowledge, spatial ability and environmental cognition on image searches supported by GIS software.
Comput. Hum. Behav., 2009

Handheld games, game design, displayless space, amodal completion [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Effects of resource and remembering on social networks.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

2008
Mining Bridge and Brick Motifs From Complex Biological Networks for Functionally and Statistically Significant Discovery.
IEEE Trans. Syst. Man Cybern. Part B, 2008

Beyond Sharing: Engaging Students in Cooperative and Competitive Active Learning.
J. Educ. Technol. Soc., 2008

Thinking style impacts on Web search strategies.
Comput. Hum. Behav., 2008

Breaking concept boundaries to enhance creative potential: Using integrated concept maps for conceptual self-awareness.
Comput. Educ., 2008

Player Guild Dynamics and Evolution in Massively Multiplayer Online Games.
Cyberpsychology Behav. Soc. Netw., 2008

Resource Limitations, Transmission Costs and Critical Thresholds in Scale-Free Networks.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2008

Resource and Remembering Influences on Acquaintance Networks.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2008

Building a player strategy model by analyzing replays of real-time strategy games.
Proceedings of the International Joint Conference on Neural Networks, 2008

Epidemic Dynamics and Thresholds in Agent-Based Simulations under Realistic Resources and Cost Conditions.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2008

Resource limitations, transmission costs and critical thresholds in scale-free networks.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
DIANA: A computer-supported heterogeneous grouping system for teachers to conduct successful small learning groups.
Comput. Hum. Behav., 2007

Bridge and brick network motifs: Identifying significant building blocks from complex biological systems.
Artif. Intell. Medicine, 2007

Mining Bridge and Brick Network Motifs.
Proceedings of the Machine Learning and Data Mining in Pattern Recognition, 2007

The legal crisis of next generation robots: on safety intelligence.
Proceedings of the Eleventh International Conference on Artificial Intelligence and Law, 2007

Combining Motifs and Small-World Properties to Explore Complex Networks in Local and Global Views.
Proceedings of the 2007 International Conference on Artificial Intelligence, 2007

Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Teaching through Simulation: Epidemic Dynamics and Public Health Policies.
Simul., 2006

Sharing Tips with Strangers: Exploiting Gift Culture in Computer Gaming.
Cyberpsychology Behav. Soc. Netw., 2006

Evaluating Subjective Compositions by the Cooperation Between Human and Adaptive Agents.
Proceedings of the MICAI 2006: Advances in Artificial Intelligence, 2006

Using Evolving Agents to Critique Subjective Music Compositions.
Proceedings of the Computational Intelligence and Security, International Conference, 2006

Using Evolving Agents to Critique Subjective Data: Recommending Music.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

2005
A Novel Small-World Model: Using Social Mirror Identities for Epidemic Simulations.
Simul., 2005

Influence of Local Information on Social Simulations in Small-World Network Models.
J. Artif. Soc. Soc. Simul., 2005

Using Agents and Simulation to Develop Adequate Thinking Styles.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

The "White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Comments on "A computational evolutionary approach to evolving game strategies and cooperation".
IEEE Trans. Syst. Man Cybern. Part B, 2004

Simulating SARS: Small-World Epidemiological Modeling and Public Health Policy Assessments.
J. Artif. Soc. Soc. Simul., 2004

Visualization of evolutionary computation processes from a population perspective.
Intell. Data Anal., 2004

Parameter Adaptation within Co-adaptive Learning Classifier Systems.
Proceedings of the Genetic and Evolutionary Computation, 2004

Influence of Local Information on Social Simulations under the Small-World Model.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Self-adaptive routing based on learning classifier systems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

2003
Population-split Genetic Algorithm for Retrieval of Ultrafast Laser Parameters.
Neural Parallel Sci. Comput., 2003

Network Tournament Pedagogical Approach Involving Game Playing in Artificial Intelligence.
J. Inf. Sci. Eng., 2003

Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming.
Proceedings of the Digital Games Research Conference 2003, 2003

Exploring clan culture: social enclaves and cooperation in online games.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Large simulation of hysteresis systems using a piecewise polynomial function.
IEEE Signal Process. Lett., 2002

Fuzzy Modeling Employing Fuzzy Polyploidy Genetic Algorithms.
J. Inf. Sci. Eng., 2002

Varying Appearance Speed Problem in System Modeling and a Solution via Rate Independent Memory.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2002

Designing a networked-sharing construction environment.
Br. J. Educ. Technol., 2002

2001
Comments on 'Constraining the optimization of a fuzzy logic controller'.
IEEE Trans. Syst. Man Cybern. Part B, 2001

An educational genetic algorithms learning tool.
IEEE Trans. Educ., 2001

2000
Constructing hysteretic memory in neural networks.
IEEE Trans. Syst. Man Cybern. Part B, 2000

1997
Neuro-Fuzzy and Soft Computing-A Computational Approach to Learning and Machine Intelligence [Book Review].
IEEE Trans. Autom. Control., 1997

1996
Energy, Matter, and Entropy in Evolutionary Computation.
Proceedings of 1996 IEEE International Conference on Evolutionary Computation, 1996

1995
Neuro-fuzzy modeling and control.
Proc. IEEE, 1995

1994
Rule-base structure identification in an adaptive-network-based fuzzy inference system.
IEEE Trans. Fuzzy Syst., 1994

Genetic Algorithm Learning in Game Playing with Multiple Coaches.
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994

1993
Functional equivalence between radial basis function networks and fuzzy inference systems.
IEEE Trans. Neural Networks, 1993

Using Genetic Algorithms in Structuring a Fuzzy Rulebase.
Proceedings of the 5th International Conference on Genetic Algorithms, 1993


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