Chu-Hsuan Hsueh
Orcid: 0000-0001-8888-3116
According to our database1,
Chu-Hsuan Hsueh
authored at least 34 papers
between 2015 and 2025.
Collaborative distances:
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Bibliography
2025
Proposal and generation of endgame puzzles for an imperfect information game Geister.
Entertain. Comput., 2025
2024
Improvement of move naturalness for playing good-quality games with middle-level players.
Appl. Intell., 2024
2023
J. Int. Comput. Games Assoc., 2023
An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht!
Proceedings of the Technologies and Applications of Artificial Intelligence, 2023
Proceedings of the Technologies and Applications of Artificial Intelligence, 2023
Proceedings of the 20th IEEE International Joint Conference on Computer Science and Software Engineering, 2023
Improving the Human-Likeness of Game AI's Moves by Combining Multiple Prediction Models.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023
Proceedings of the Advances in Computer Games - 18th International Conference, 2023
2022
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG.
IEEE Trans. Games, 2022
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022
Playing Good-Quality Games with Weak Players by Combining Programs with Different Roles.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Position Control and Production of Various Strategies for Game of Go Using Deep Learning Methods.
J. Inf. Sci. Eng., 2021
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
2020
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2020
Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning.
Proceedings of the IEEE Conference on Games, 2020
2019
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the Advances in Computer Games - 16th International Conference, 2019
2018
An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess.
J. Int. Comput. Games Assoc., 2018
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
IEEE Trans. Comput. Intell. AI Games, 2017
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2017
2016
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess.
Theor. Comput. Sci., 2016
2015
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the Advances in Computer Games - 14th International Conference, 2015