Christos Mousas
Orcid: 0000-0003-0955-7959Affiliations:
- Purdue University, West Lafayette, IN, USA
- Dartmouth College, Hanover, NH, USA (former)
- University of the Aegean, Mytilene, Greece (former)
- University of Sussex, Brighton, UK (PhD 2015)
According to our database1,
Christos Mousas
authored at least 116 papers
between 2012 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
2024
IEEE Trans. Vis. Comput. Graph., December, 2024
IEEE Trans. Vis. Comput. Graph., November, 2024
Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving Task.
ACM Trans. Interact. Intell. Syst., September, 2024
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work.
Int. J. Hum. Comput. Stud., January, 2024
Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study.
Comput. Educ. X Real., 2024
A Systematic Review of Immersive Virtual Reality in STEM Education: Advantages and Disadvantages on Learning and User Experience.
IEEE Access, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
Comput. Graph., October, 2023
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
ACM Trans. Interact. Intell. Syst., March, 2023
Proc. ACM Comput. Graph. Interact. Tech., 2023
Human-virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment.
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 17th IEEE International Conference on Semantic Computing, 2023
Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the Virtual Environments 2023, 2023
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023
Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Multimodal Technol. Interact., 2022
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom.
Comput. Animat. Virtual Worlds, 2022
Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses From Mobile EEG.
Frontiers Virtual Real., 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the ACM SIGGRAPH 2022 Educator's Forum, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2022
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the International Conference on Deep Learning, 2022
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character.
Vis. Comput., 2021
Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset.
ACM Trans. Interact. Intell. Syst., 2021
Proc. ACM Hum. Comput. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Comput. Animat. Virtual Worlds, 2021
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors.
Comput. Animat. Virtual Worlds, 2021
Toward understanding embodied human-virtual character interaction through virtual and tactile hugging.
Comput. Animat. Virtual Worlds, 2021
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Graph. Vis. Comput., 2021
An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback.
Behav. Inf. Technol., 2021
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
DenserNet: Weakly Supervised Visual Localization Using Multi-Scale Feature Aggregation.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Eye fixations and electrodermal activity during low-budget virtual reality embodiment.
Comput. Animat. Virtual Worlds, 2020
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior.
Comput. Animat. Virtual Worlds, 2020
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd.
Comput. Animat. Virtual Worlds, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Attentional Adversarial Variational Video Generation via Decomposing Motion and Content.
Proceedings of the IEEE 14th International Conference on Semantic Computing, 2020
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
Passenger Anxiety About Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Human-virtual character interaction: Toward understanding the influence of haptic feedback.
Comput. Animat. Virtual Worlds, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 13th IEEE International Conference on Semantic Computing, 2019
A Virtual Reality Framework for Training Incident First Responders and Digital Forensic Investigators.
Proceedings of the Advances in Visual Computing, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
2018
Comput. Hum. Behav., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 21st International Conference on Intelligent Transportation Systems, 2018
2017
Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit.
Sensors, 2017
CoRR, 2017
Towards Developing an Easy-To-Use Scripting Environment for Animating Virtual Characters.
CoRR, 2017
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2015
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Proceedings of the 31st Spring Conference on Computer Graphics, 2015
Proceedings of the 31st Spring Conference on Computer Graphics, 2015
2014
Evaluating the covariance matrix constraints for data-driven statistical human motion reconstruction.
Proceedings of the Spring Conference on Computer Graphics, 2014
Proceedings of the Artificial Intelligence Applications and Innovations, 2014
2013
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013
Proceedings of the 18th International Conference on Computer Games: AI, 2013
2012
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012
Proceedings of the 17th International Conference on Computer Games, 2012