Christos Gatzoulis

Orcid: 0000-0003-2959-9793

Affiliations:
  • Bahrain Polytechnic, Isa Town, Bahrain


According to our database1, Christos Gatzoulis authored at least 10 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Emotion Recognition from 3D Motion Capture Data using Deep CNNs.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Using Epistemic Game Development to Teach Software Development Skills.
Int. J. Game Based Learn., 2020

2016
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach.
Comput. Games J., 2016

2014
Automatic Emotion Recognition Based on Body Movement Analysis: A Survey.
IEEE Computer Graphics and Applications, 2014

2013
Emotion Recognition for Exergames using Laban Movement Analysis.
Proceedings of the Motion in Games, 2013

Affect Recognition during Active Game Playing based on Posture Skeleton Data.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness.
Int. J. Gaming Comput. Mediat. Simulations, 2012

2007
Application of Learning Algorithms on the Design of Autonomous Adaptive Artificial Characters.
PhD thesis, 2007

2006
Evolving Body Kinematics for Virtual Characters.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006


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