Christos Gatzidis
Orcid: 0000-0002-8007-0484
According to our database1,
Christos Gatzidis
authored at least 37 papers
between 2008 and 2023.
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Bibliography
2023
Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items.
ACM Journal on Computing and Cultural Heritage, December, 2023
2022
The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners.
Proceedings of the GCH 2021, 2021
Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
Comput. Animat. Virtual Worlds, 2020
Proceedings of the IEEE Conference on Games, 2020
2018
Trans. Comput. Sci., 2018
Entertain. Comput., 2018
Entertain. Comput., 2018
2017
Comput. Entertain., 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context.
Proceedings of the E-Learning and Games - 11th International Conference, 2017
Proceedings of the 2017 International Conference on Cyberworlds, 2017
2016
2015
Comput. Graph., 2015
Digital Rights Management: The Four Perspectives of Developers, Distributors, Users, and Lawyers.
Proceedings of the Ninth International Symposium on Human Aspects of Information Security & Assurance, 2015
2014
Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context.
Int. J. Mob. Hum. Comput. Interact., 2014
Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013).
Entertain. Comput., 2014
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
2013
Trans. Edutainment, 2013
Comput. Animat. Virtual Worlds, 2013
Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner.
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, 2013
Proceedings of the Information and Communication Technologies in Tourism 2013, 2013
2012
Comput. Animat. Virtual Worlds, 2012
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education.
Int. J. Game Based Learn., 2012
2011
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
2010
Evaluating non-photorealistic rendering for 3D urban models in the context of mobile navigation
PhD thesis, 2010
Int. J. Virtual Real., 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
Proceedings of the 14th International Conference on Information Visualisation, 2010
2009
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the Virtual and Mixed Reality, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Recent Advances in the User Evaluation Methods and Studies of Non-Photorealistic Visualization and Rendering Techniques.
Proceedings of the 12th International Conference on Information Visualisation, 2008