Christopher Lawrence

According to our database1, Christopher Lawrence authored at least 12 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Ethics Inside the Black Box: Integrating Science and Technology Studies into Engineering and Public Policy Curricula.
Sci. Eng. Ethics, August, 2023

2020
A Culturally and Language Appropriate Smartphone-based Support Intervention for Enhancinng the Psychological Well-being of Indigenous Australian People with cancer.
Proceedings of the 28th European Conference on Information Systems, 2020

On Being Iterated: The Affective Demands of Design Participation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Designing for diversity in Aboriginal Australia: Insights from a national technology project.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Indigenous HCl: Workshop at OzCHI 2019, Perth.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

2018
#thismymob: Preserving and promoting indigenous Australian cultural heritage.
Proceedings of the 2nd Workshop on Mobile Access to Cultural Heritage co-located with 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
#thismymob: digital land rights and reconnecting indigenous communities.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Indigenous people living with cancer; developing a mobile health app for improving their psychological well-being.
Proceedings of the 23rd Americas Conference on Information Systems, 2017

2016
A computational model of invasive aspergillosis in the lung and the role of iron.
BMC Syst. Biol., 2016

2015
Iron acquisition and oxidative stress response in aspergillus fumigatus.
BMC Syst. Biol., 2015

2014
Gravity: simulation as a multi-stage production tool.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2008
Brain springs: fast physics for large crowds on <i>WALL·E</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008


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