Christopher James Headleand
Orcid: 0000-0002-4974-9536
According to our database1,
Christopher James Headleand
authored at least 31 papers
between 2013 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2020
Comput., 2020
Proceedings of the Computer Graphics & Visual Computing, 2020
Proceedings of the International Conference on Cyberworlds, 2020
Proceedings of the International Conference on Cyberworlds, 2020
Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games.
Proceedings of the International Conference on Cyberworlds, 2020
2019
Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion.
IEEE Consumer Electron. Mag., 2019
Proceedings of the Computer Graphics & Visual Computing, 2019
Proceedings of the Computer Graphics & Visual Computing, 2019
Proceedings of the Computer Graphics & Visual Computing, 2019
2018
The Explanatory Visualization Framework: An Active Learning Framework for Teaching Creative Computing Using Explanatory Visualizations.
IEEE Trans. Vis. Comput. Graph., 2018
The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres.
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Proceedings of the 2017 International Conference on Cyberworlds, 2017
Proceedings of the 2017 International Conference on Cyberworlds, 2017
Proceedings of the 2017 International Conference on Cyberworlds, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Trans. Comput. Sci., 2016
A Cost-Effective Virtual Environment for Simulating and Training Powered Wheelchairs Manoeuvres.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
2015
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015
The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games.
Proceedings of the Research and Development in Intelligent Systems XXXII, 2015
Proceedings of the Research and Development in Intelligent Systems XXXII, 2015
Proceedings of the International Conference on Cyberworlds, 2015
Does the Perceived Identity of Non-player Characters Change How We Interact with Them?
Proceedings of the International Conference on Cyberworlds, 2015
2014
Proceedings of the Research and Development in Intelligent Systems XXXI, 2014
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014
Proceedings of the Artificial Life and Intelligent Agents - First International Symposium, 2014
2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013