Christopher J. Ferguson

Orcid: 0000-0003-0986-7519

According to our database1, Christopher J. Ferguson authored at least 12 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Does sexualization in video games cause harm in players? A meta-analytic examination.
Comput. Hum. Behav., 2022

2021
Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study.
Cyberpsychology Behav. Soc. Netw., 2021

Excessive use of technology: can tech providers be the culprits?
Commun. ACM, 2021

2018
Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral Panic.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
For Video Games, Bad News Is Good News: News Reporting of Violent Video Game Studies.
Cyberpsychology Behav. Soc. Netw., 2017

2016
Competitively versus cooperatively? An analysis of the effect of game play on levels of stress.
Comput. Hum. Behav., 2016

2015
Digital poison? Three studies examining the influence of violent video games on youth.
Comput. Hum. Behav., 2015

Clinicians' attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach.
Comput. Hum. Behav., 2015

2013
The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior.
Comput. Hum. Behav., 2013

2012
Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition.
Comput. Hum. Behav., 2012

2011
Call of (civic) duty: Action games and civic behavior in a large sample of youth.
Comput. Hum. Behav., 2011

Personality and media influences on violence and depression in a cross-national sample of young adults: Data from Mexican-Americans, English and Croatians.
Comput. Hum. Behav., 2011


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