Christopher Cheong

Orcid: 0000-0001-8362-0691

According to our database1, Christopher Cheong authored at least 41 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Designing Information Systems for Infectious Disease Management in VUCA Situations: Insights from a Design Archaeology Analysis of COVIDSafe.
J. Assoc. Inf. Syst., 2024

2022
Printable Table of Contents. JITE: Research, Volume 21, 2022.
J. Inf. Technol. Educ. Res., 2022

2020
COVID-19 and IT Education: Introduction to the Special Series (pp. 725-832).
J. Inf. Technol. Educ. Res., 2020

C<sup>2</sup>ELT<sup>2</sup>S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept.
Proceedings of the Cross Reality and Data Science in Engineering, 2020

Infret: Preliminary Findings of a Tool for Explorative Learning of Information Retrieval Concepts.
Proceedings of the Cross Reality and Data Science in Engineering, 2020

sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020

2019
Printable Table of Contents. JITE: IIP, Volume 18, 2019.
J. Inf. Technol. Educ. Innov. Pract., 2019

Printable Table of Contents. JITE: Research, Volume 18, 2019.
J. Inf. Technol. Educ. Res., 2019

Infret: Enhancing a Tool for Explorative Learning of Information Retrieval Concepts.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019

Evaluating Persuasion in a Digital Learning Environment.
Proceedings of the Australasian Conference on Information Systems, 2019

2018
A Model to Investigate Preference for Use of Gamification in a Learning Activity.
Australas. J. Inf. Syst., 2018

2016
Modelling the impact of study behaviours on academic performance to inform the design of a persuasive system.
Inf. Manag., 2016

Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

2015
Improving Quality of Feedback Using a Technology-Supported Learning System.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Designing Persuasive Systems to Influence Learning: Modelling the Impact of Study Habits on Academic Performance.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

Combining the Fogg Behavioural Model and Hook Model to Design Features in a Persuasive App to Improve Study habits.
Proceedings of the Australasian Conference on Information Systems, 2015

2014
Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements.
J. Inf. Syst. Educ., 2014

Improving Study habits using a Behaviour Change Framework Incorporating Social Motivation and Gamification.
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014

2013
A comparison of two agent interaction design approaches.
Multiagent Grid Syst., 2013

Understanding Student Perceptions of Game Elements to Develop Gamified Systems for Learning.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Quick Quiz: A Gamified Approach for Enhancing Learning.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Using Design Science Research to Incorporate Gamification into Learning Activities.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

2012
Re-purposing Google Maps Visualisation for Teaching Logistics Systems.
J. Inf. Technol. Educ. Innov. Pract., 2012

Designing a Mobile-app-based Collaborative Learning System.
J. Inf. Technol. Educ. Innov. Pract., 2012

Developing a Risk Management DSS for Supporting Sustainable Vietnamese Catfish Farming.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

2011
Social Media Data Mining: A Social Network Analysis Of Tweets During The 2010-2011 Australian Floods.
Proceedings of the Pacific Asia Conference on Information Systems, 2011

2010
From Group-based Learning to Cooperative Learning: A Metacognitive Approach to Project-based Group Supervision.
Informing Sci. Int. J. an Emerg. Transdiscipl., 2010

A comparison of traditional and Simple Artificial Immune System (SAIS) techniques in consumer credit scoring.
Int. J. Artif. Intell. Soft Comput., 2010

The combined effect of self-efficacy and academic integration on higher education students studying IT majors in Taiwan.
Educ. Inf. Technol., 2010

The Effects of Project-based Learning Environments on Social Networking Site Usage: A Case Study.
Proceedings of the Australasian Conference on Information Systems, 2010

2009
Application of variable selection techniques to a modified SAIS for generating practical scorecards.
Int. J. Appl. Decis. Sci., 2009

It Education in Taiwan: Relationship between Self-Efficacy and Academic Integration among Students.
Proceedings of the Pacific Asia Conference on Information Systems, 2009

Hermes: Designing Flexible and Robust Agent Interactions.
Proceedings of the Handbook of Research on Multi-Agent Systems, 2009

2008
Implicit Enterprise Risk Management: An IT Healthcare Adoption Case Study.
Proceedings of the Australasian Conference on Information Systems, 2008

2007
Generating Compact Classifier Systems Using a Simple Artificial Immune System.
IEEE Trans. Syst. Man Cybern. Part B, 2007

Consumer credit scoring using an artificial immune system algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2005
Improving Flexibility and Robustness in Agent Interactions: Extending Prometheus with Hermes.
Proceedings of the Software Engineering for Multi-Agent Systems IV, 2005

Hermes: Implementing Goal-Oriented Agent Interactions.
Proceedings of the Programming Multi-Agent Systems, 2005

Hermes: a methodology for goal oriented agent interactions.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

Hermes: Designing Goal-Oriented Agent Interactions.
Proceedings of the Agent-Oriented Software Engineering VI, 6th International Workshop, 2005


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