Christopher B. Stapleton

According to our database1, Christopher B. Stapleton authored at least 20 papers between 1998 and 2017.

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Bibliography

2017
SonifEye: Sonification of Visual Information Using Physical Modeling Sound Synthesis.
IEEE Trans. Vis. Comput. Graph., 2017

2014
Transforming Lives Through Story Immersion: Innovation of Aphasia Rehabilitation Therapy through Storytelling Learning Landscapes.
Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, 2014

Immersion, Imagination & Innovation: <i>Media Immersion Matching the power of the Imagination to Innovate the Future</i>.
Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, 2014

2013
Mission: LEAP - Teaching Innovation Competencies by Mixing Realities.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Imagination: The third reality to the virtuality continuum.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Mixing Realities at Ismar 2009: Scary and Wondrous.
IEEE Computer Graphics and Applications, 2010

2009
Melting the Boundaries Between Fantasy and Reality.
Computer, 2009

2006
Believing is Seeing: Cultivating Radical Media Innovations.
IEEE Computer Graphics and Applications, 2006

Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning.
Cyberpsychology Behav. Soc. Netw., 2006

2005
Mixed Reality in Education, Entertainment, and Training.
IEEE Computer Graphics and Applications, 2005

The Art of Nurturing Citizen Scientists through Mixed Reality.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

The Art of Technology and the Future of MR: Integrating an Artistic Approach to Transform the Next Generation of Mixed and Augmented Reality.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

2004
Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertainment, Training and Education.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations.
IEEE Computer Graphics and Applications, 2003

MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Applying Mixed Reality to Entertainment.
Computer, 2002

K-12 and industry partnering.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

The ToyScouts' immersive jukebox: University of Central Florida.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1998
Introduction: kids: reaching out to our future.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998


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