Christopher A. Paul

According to our database1, Christopher A. Paul authored at least 13 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Deep Learning Algorithms in Mobile Edge with Real-Time Abnormal Event Detection for 5G-IoT Devices.
Int. J. Interact. Mob. Technol., September, 2023

2022
Automated Deep Learning Based Cardiovascular Disease Diagnosis Using ECG Signals.
Comput. Syst. Sci. Eng., 2022

2019
The End of Casual: Long Live Casual.
Games Cult., 2019

2018
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.
Trans. Digit. Games Res. Assoc., 2018

2016
Values at play in digital games.
New Media Soc., 2016

2013
Welcome to the discourse of the real: Constituting the boundaries of games and players.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Constructing the Ideal EVE Online Player.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2011
Optimizing Play: How Theorycraft Changes Gameplay and Design.
Game Stud., 2011

Don't play me: EVE Online, new players and rhetoric.
Proceedings of the Foundations of Digital Games, 2011

2010
Welfare Epics? The Rhetoric of Rewards in World of Warcraft.
Games Cult., 2010

2009
The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
Hub and terminal: Developing a method for textual analysis on the World Wide Web.
First Monday, 2007

2005
Re-imagining Web analysis as circulation.
First Monday, 2005


  Loading...