Christopher A. Egert

Affiliations:
  • Rochester Institute of Technology, Henrietta, NY, USA


According to our database1, Christopher A. Egert authored at least 28 papers between 1999 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2019
Game Engines Construction to Motivate Computing Concepts: Build from Scratch or Leverage Existing Systems.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Tenure and promotion in the next era of game design and development programs: some thoughts and observations.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2016
Splat! er, shmup? A postmortem on a capstone production experience.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

The Garden: A 3D Adventure Puzzle Game Exploring Bosch's Garden of Earthly Delights.
Proceedings of the 11th Annual International Conference of the Alliance of Digital Humanities Organizations, 2016

2015
Toward an effective approach to collaboration education: A taxonomy for game design.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Scaffolding in educational video games: An approach to teaching collaborative support skills.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

Is this thing on? Determining comfort level with communication skills in a technical discipline.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
Martha Madison: Marvelous Machines: Exploring simple machines in an open-ended, collaborative sandbox.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Throwing out the first pitch.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Studying the past by playing the future.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Technical properties of play a technical analysis of significant properties for video game preservation.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2009
Games in the Classroom at the Rochester Institute of Technology: A Case Study.
IEEE Multim., 2009

Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2.
IEEE Multim., 2009

Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1.
IEEE Multim., 2009

When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems.
Proceedings of the Online Communities and Social Computing, 2009

2008
Kickback: turning game history students into pinball designers.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Through the looking glass: reflections on using undergraduate teaching assistants in CS1.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory java programming course.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning.
Proceedings of the Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2006

2005
Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45.
J. Game Dev., 2005

An open-source CVE for programming education: a case study.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Ancestor worship in CS1: on the primacy of arrays.
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004

2000
Can Considerations of Learning Styles Improve Web-Based Learning?
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

Extending IOS's Collaboration via Web-Enabled Whiteboards.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

1999
Implementing Virtual Robots in Java3D using a Behavior Based Architecture.
Proceedings of WebNet 99, 1999


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