Christopher A. Ballinger

Orcid: 0000-0001-8905-1602

According to our database1, Christopher A. Ballinger authored at least 11 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Coevolutionary Approaches to Generating Robust Build-Orders for Real-Time Strategy Games.
PhD thesis, 2017

2016
Evolving Effective Microbehaviors in Real-Time Strategy Games.
IEEE Trans. Comput. Intell. AI Games, 2016

Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games.
IEEE Trans. Comput. Intell. AI Games, 2016

2015
Intent Recognition in a Simulated Maritime Multi-agent Domain.
Proceedings of the Machine Learning, Optimization, and Big Data, 2015

2014
Evolving effective micro behaviors in RTS game.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Learning robust build-orders from previous opponents with coevolution.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Comparing heuristic search methods for finding effective real-time strategy game plans.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence for Security and Defense Applications, 2013

Finding robust strategies to defeat specific opponents using case-injected coevolution.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Robustness of coevolved strategies in a real-time strategy game.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2011
Artificial Intelligence Design in a Multiplayer Online Role Playing Game.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011


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