Christophe Chaillou

Affiliations:
  • Université de Lille, France


According to our database1, Christophe Chaillou authored at least 39 papers between 1990 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2012
3-D Head Tracking via Invariant Keypoint Learning.
IEEE Trans. Circuits Syst. Video Technol., 2012

2010
Real-time Hand Locating by Monocular Vision.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

2009
An Interactive System Based on Semantic Graphs.
Proceedings of the Human Interface and the Management of Information. Designing Information Environments, 2009

Computer-Aided Collaborative Work into War Rooms: A New Approach of Collaboration.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

Tracking Eye Gaze under Coordinated Head Rotations with an Ordinary Camera.
Proceedings of the Computer Vision, 2009

2008
Real-time Upper Body Detection for Visual Interaction Applications.
Proceedings of the 2008 International Conference on Image Processing, 2008

2007
RubberEdge: reducing clutching by combining position and rate control with elastic feedback.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Estimation of Hookean Parameters of Deformable Bodies from Real Videos.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Un système de visite virtuelle pour un bureau 3D.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

Mechanical Responses of the Fingerpad and Distal Phalanx to Friction of a Grooved Surface: Effect of the Contact Angle.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

2005
A layered model of a virtual human intestine for surgery simulation.
Medical Image Anal., 2005

Une utilisation du modèle MVC pour une plate-forme de travail virtuel.
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine, 2005

Effects of DOF Separation on Elastic Devices for the Navigation in 3D Virtual Environments with Force Feedback.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Adaptive resolution of 1D mechanical B-spline.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Collaborative interactive physical simulation.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization.
IEEE Trans. Vis. Comput. Graph., 2004

Collision between deformable objects using fast-marching on tetrahedral models.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

A Suture Model for Surgical Simulation.
Proceedings of the Medical Simulation: International Symposium, 2004

Smooth constraints for spline variational modeling.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

The DigiTracker, a Three Degrees of Freedom Pointing Device.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
VRML97 distributed authoring interface.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

A Physically-Based Virtual Environment Dedicated to Surgical Simulation.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

Realtime visualization of implicit objects with contact control.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2002
VRML data sharing in the spin-3D CVE.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

Stable haptic interaction in a dynamic virtual environment.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

2001
Fast Polygonization of Implicit Surfaces.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

A fast implicit integration method for solving dynamic equations of movement.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Collaborating with Virtual Humans.
Proceedings of the People and Computers XV, 2001

2000
A deformable body model for surgical simulation.
Comput. Animat. Virtual Worlds, 2000

1999
Spin: A 3D interface for cooperative work.
Virtual Real., 1999

1995
Simulator for laser photocoagulation in ophthalmology.
IEEE Trans. Biomed. Eng., 1995

A graphics system based on quadrics.
Comput. Graph., 1995

SOPHOCLE: A Retinal Laser Photocoagulation Simulator: Overview.
Proceedings of the Computer Vision, 1995

1993
Direct Visualization of Quadrics.
Proceedings of the EGGH93: Eurographics Workshop on Graphics Hardware 1993, 1993

1992
An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System.
Proceedings of the EGGH92: Eurographics Workshop on Graphics Hardware 1992, 1992

1991
Real-time display of quadric on the I.M.O.G.E.N.E. machine.
Proceedings of the first ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1991

The I.M.O.G.E.N.E. Machine: Some Hardware Elements.
Proceedings of the Rendering, 1991

1990
I.M.O.G.E.N.E.-A Solution to the Real Time Animation Problem.
Proceedings of the Rendering, 1990


  Loading...