Christoph W. Borst
Orcid: 0000-0001-7361-5426Affiliations:
- University of Louisiana at Lafayette, USA
According to our database1,
Christoph W. Borst
authored at least 105 papers
between 1998 and 2024.
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Bibliography
2024
Virtual Real., December, 2024
Classification of Internal and External Distractions in an Educational VR Environment Using Multimodal Features.
IEEE Trans. Vis. Comput. Graph., November, 2024
Visual cues in VR for guiding attention vs. restoring attention after a short distraction.
Comput. Graph., 2024
Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Study of Cross-Reality Interfaces with Avatar Redirection to Improve Desktop Presentations to Headset-Immersed Audiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Design and Validation of a Library of Active Affective Tasks for Emotion Elicitation in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Design of Time-Continuous Rating Interfaces for Collecting Empathic Responses in VR, and Initial Evaluation with VR180 Video Viewing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand Interaction.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Study of Interfaces for Time-Continuous Emotion Reporting and the Relationship Between Interface and Reported Emotion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Pointing in the third-person: an exploration of human motion and visual pointing aids for 3D virtual mirrors.
Virtual Real., September, 2023
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II.
Frontiers Virtual Real., March, 2023
Proceedings of the Everyday Virtual and Augmented Reality, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Detecting Distracted Students in an Educational VR Environment Utilizing Machine Learning on EEG and Eye-Gaze Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
User Identification Utilizing Minimal Eye-Gaze Features in Virtual Reality Applications.
Virtual Worlds, 2022
Detecting distracted students in educational VR environments using machine learning on eye gaze data.
Comput. Graph., 2022
Biomed. Signal Process. Control., 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Modifying Pedagogical Agent Spatial Guidance Sequences to Respond to Eye-Tracked Student Gaze in VR.
Proceedings of the Symposium on Spatial User Interaction, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Evaluating Modifying Teacher Avatar Clip Sequencing Based on Eye-Tracked Visual Attention in Educational VR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
2021
A Study of Class Meetings in VR: Student Experiences of Attending Lectures and of Giving a Project Presentation.
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
A multi-modal sensor dataset for continuous stress detection of nurses in a hospital.
CoRR, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR Classroom.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment.
Proceedings of the ICAT-EGVE 2021, 2021
2020
Evaluation of Headset-based Viewing and Desktop-based Viewing of Remote Lectures in a Social VR Platform.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Modified Playback of Avatar Clip Sequences Based on Student Attention in Educational VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Remote Instruction in Virtual Reality: A Study of Students Attending Class Remotely from Home with VR Headsets.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Designing Tools To Improve Collaborative Interaction in a VR Environment for Teaching Geosciences Interpretation.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Proceedings of the Practice and Experience in Advanced Research Computing on Rise of the Machines (learning), 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Visual Cues to Restore Student Attention based on Eye Gaze Drift, and Application to an Offshore Training System.
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Using the Kinect for Head-Tracked Perspective and Pointing in Stationary VR Displays.
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Teacher-Guided Educational VR: Assessment of Live and Prerecorded Teachers Guiding Virtual Field Trips.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Indirect touch interaction with stereoscopic displays using a two-sided handheld touch device.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
Teacher-Student VR Telepresence with Networked Depth Camera Mesh and Heterogeneous Displays.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Study of 2D Vibration Summing for Improved Intensity Control in Vibrotactile Array Rendering.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Effects and optimization of visual-proprioceptive discrepancy reduction for virtual grasping.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Virtual Real., 2012
Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effect.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Virtual Real., 2011
IEEE Trans. Vis. Comput. Graph., 2011
Investigation of Secondary Views in a Multimodal VR Environment: 3D Lenses, Windows, and Mirrors.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011
Handymap: A Selection Interface for Cluttered VR Environments Using a Tracked Hand-Held Touch Device.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR.
IEEE Trans. Vis. Comput. Graph., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010
VR Menus: Investigation of Distance, Size, Auto-scale, and Ray Casting vs. Pointer-Attached-to-Menu.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010
An evaluation of menu properties and pointing techniques in a projection-based VR environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Investigation of Error in 2D Vibrotactile Position Cues with Respect to Visual and Haptic Display Properties: A Radial Expansion Model for Improved Cuing.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009
Proceedings of the World Haptics 2009, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Evaluation of Stereoscopy and Lit Shading for a Counting Task in Knot Visualization.
Proceedings of the 2007 International Conference on Computer Graphics & Virtual Reality, 2007
Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation.
Proceedings of the 2007 International Conference on Computer Graphics & Virtual Reality, 2007
2006
Presence Teleoperators Virtual Environ., 2006
2005
Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel.
Presence Teleoperators Virtual Environ., 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Bi-Level and Anti-Aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
Predictive Coding for Efficient Host-Device Communication in a Pneumatic Force-Feedback Display.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fishtank vs. HMD.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005
2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
2003
Observations on and Modifications to the Rutgers Master to Support a Mixture of Passive Haptics and Active Force Feedback.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003
2000
1998
Proceedings of the Proceedings 1998 IEEE/RSJ International Conference on Intelligent Robots and Systems. Innovations in Theory, 1998