Christoph Salge

Orcid: 0000-0001-5520-8755

According to our database1, Christoph Salge authored at least 58 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition.
IEEE Trans. Games, September, 2024

Terrain-adaptive PCGML in Minecraft.
Proceedings of the IEEE Conference on Games, 2024

2023
Skilled motor control of an inverted pendulum implies low entropy of states but high entropy of actions.
PLoS Comput. Biol., January, 2023

The Effect of Noise on the Emergence of Continuous Norms and its Evolutionary Dynamics.
CoRR, 2023

Exploring Minecraft Settlement Generators with Generative Shift Analysis.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

2022
Guest Editorial Special Issue on User Experience of AI in Games.
IEEE Trans. Games, 2022

Reliably Re-Acting to Partner's Actions with the Social Intrinsic Motivation of Transfer Empowerment.
CoRR, 2022

Human perception of intrinsically motivated autonomy in human-robot interaction.
Adapt. Behav., 2022

Automated Isovist Computation for Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
The AI Settlement Generation Challenge in Minecraft: First Year Report.
CoRR, 2021

Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
The AI Settlement Generation Challenge in Minecraft.
Künstliche Intell., 2020

Robust Multi-Agent Reinforcement Learning with Social Empowerment for Coordination and Communication.
CoRR, 2020

Warmth and Competence to Predict Human Preference of Robot Behavior in Physical Human-Robot Interaction.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP).
Proceedings of the IEEE Conference on Games, 2020

A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

2019
Measuring Time with Minimal Clocks.
Artif. Life, 2019

Intrinsically Motivated Autonomy in Human-Robot Interaction: Human Perception of Predictive Information in Robots.
Proceedings of the Towards Autonomous Robotic Systems - 20th Annual Conference, 2019

Generative Design in Minecraft: Chronicle Challenge.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Organic building generation in minecraft.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Leveling the playing field: fairness in AI versus human game benchmarks.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Automatic Generation of Level Maps with the Do What's Possible Representation.
Proceedings of the IEEE Conference on Games, 2019

The Riddle of Togelby.
Proceedings of the IEEE Conference on Games, 2019

"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop.
Frontiers Neurorobotics, 2018

New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation.
CoRR, 2018

Drawing without replacement as a game mechanic.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Generative design in minecraft (GDMC): settlement generation competition.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Deceptive Games.
Proceedings of the Applications of Evolutionary Computation, 2018

Accelerating Empowerment Computation with UCT Tree Search.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

New And Surprising Ways to Be Mean.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Empowerment As Replacement for the Three Laws of Robotics.
Frontiers Robotics AI, 2017

Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Time as it could be measured in artificial living systems.
Proceedings of the Fourteenth European Conference Artificial Life, 2017

Predicting Player Experience without the Player.: An Exploratory Study.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Does Empowerment Maximisation Allow for Enactive Artificial Agents?
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2015
Learning gait by therapist demonstration for natural-like walking with the CORBYS powered orthosis.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

2014
Changing the Environment Based on Empowerment as Intrinsic Motivation.
Entropy, 2014

Gait trajectory prediction using Gaussian process ensembles.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Information-theoretic measures as a generic approach to human-robot interaction: application in CORBYS project.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Don't Believe Everything You Hear: Preserving Relevant Information by Discarding Social Information.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

Towards Designing Artificial Universes for Artificial Agents Under Interaction Closure.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

2013
Information theoretic models of social interaction.
PhD thesis, 2013

Changing the Environment based on Intrinsic Motivation.
CoRR, 2013

Empowerment - an Introduction.
CoRR, 2013

Approximation of Empowerment in the continuous Domain.
Adv. Complex Syst., 2013

CORBYS cognitive control architecture for robotic follower.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013

Empowerment and State-dependent Noise - An Intrinsic Motivation for Avoiding Unpredictable Agents.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

2012
A Bivariate Measure of Redundant Information
CoRR, 2012

2011
Digested Information as an Information Theoretic Motivation for Social Interaction.
J. Artif. Soc. Soc. Simul., 2011

Local information maximisation creates emergent flocking behavior.
Proceedings of the Advances in Artificial Life: 20th Anniversary Edition, 2011

2010
Relevant Information as a formalised approach to evaluate game mechanics.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

From Infotaxis to Boids-like Swarm Behaviour.
Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems, 2010

2009
Information-Driven Organization of Visual Receptive Fields.
Adv. Complex Syst., 2009

2008
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008


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