Christoph Lürig

Orcid: 0009-0003-5538-9084

Affiliations:
  • Trier University of Applied Science, Germany


According to our database1, Christoph Lürig authored at least 14 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Row your boat in VR and solve thinking exercises on the way: The Brain-Row Challenge.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

2023
HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

2015
A metric for automatically flagging problem levels in games from prototype walkthrough data.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

2011
Introducing Congestion Avoidance into CUDA Based Crowd Simulation.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Filtering Joystick Data for Shooter Design Really Matters.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2007
Filtering of analogue sticks on joypads for improved control precision.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2001
Computerspiele: Der Grenzbereich zwischen Simulation und Dramaturgie.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

2000
Hierarchical Solutions for the Deformable Surface Problem in Visualization.
Graph. Model., 2000

Registration techniques for the analysis of the brain shift in neurosurgery.
Comput. Graph., 2000

1999
Analysis and Visualization of the Brain Shift Phenomenon in Neurosurgery.
Proceedings of the 1st Joint Eurographics, 1999

1998
Hierarchical volume analysis and visualization based on morphological operators.
Proceedings of the 9th IEEE Visualization Conference, 1998

Deformable Surfaces for Feature Based Indirect Volume Rendering.
Proceedings of the Computer Graphics International Conference, 1998

1997
The multilevel finite element method for adaptive mesh optimization and visualization of volume data.
Proceedings of the 8th IEEE Visualization Conference, 1997

Combining Wavelet Transform and Graph Theory for Feature Extraction and Visualization.
Proceedings of the Visualization in Scientific Computing '97, 1997


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