Christoph Klimmt
Orcid: 0000-0002-2725-6378
According to our database1,
Christoph Klimmt
authored at least 52 papers
between 2001 and 2022.
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Bibliography
2022
A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
Inspiring, Regulating, Multitasking, Modeling, and Shifting: Moving Media Psychology Forward Through Theoretical Innovation.
J. Media Psychol. Theor. Methods Appl., October, 2021
Engagement With the Gurus of Gaming Culture: Parasocial Relationships to Let's Players.
Games Cult., 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
2020
J. Media Psychol. Theor. Methods Appl., 2020
J. Media Psychol. Theor. Methods Appl., 2020
2019
J. Media Psychol. Theor. Methods Appl., 2019
The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media.
New Media Soc., 2019
The daily dose of digital inspiration: A multi-method exploration of meaningful communication in social media.
New Media Soc., 2019
Where Do Norms Come From? Peer Communication as a Factor in Normative Social Influences on Risk Behavior.
Commun. Res., 2019
2018
J. Media Psychol. Theor. Methods Appl., 2018
2017
A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
2016
J. Media Psychol. Theor. Methods Appl., 2016
2015
Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015
2014
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment.
IEEE Trans. Comput. Intell. AI Games, 2014
2013
J. Media Psychol. Theor. Methods Appl., 2013
2012
Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment.
Games Cult., 2012
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling.
Cyberpsychology Behav. Soc. Netw., 2012
Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story.
Cyberpsychology Behav. Soc. Netw., 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
J. Media Psychol. Theor. Methods Appl., 2011
How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
2010
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool.
Proceedings of the Interactive Storytelling, 2010
2009
Cyberpsychology Behav. Soc. Netw., 2009
Cyberpsychology Behav. Soc. Netw., 2009
Proceedings of the Entertainment Computing, 2009
The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience.
Proceedings of the Interactive Storytelling, 2009
2008
Proceedings of the Interactive Storytelling, 2008
2007
Cyberpsychology Behav. Soc. Netw., 2007
Proceedings of the Entertainment Computing, 2007
2006
Z. für Medienpsychologie, 2006
"Ein echtes Highlight ist der Wald": Professionalisierung der Computerspiel-Vermarktung am Beispiel des Verkaufsstarts von "Oblivion".
Z. für Medienpsychologie, 2006
J. Comput. Mediat. Commun., 2006
2005
Z. für Medienpsychologie, 2005
Presence Teleoperators Virtual Environ., 2005
2004
Z. für Medienpsychologie, 2004
Z. für Medienpsychologie, 2004
2003
Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalthaltiger Computer- und Videospiele.
Z. für Medienpsychologie, 2003
Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate.
Presence Teleoperators Virtual Environ., 2003
Proceedings of the Second International Conference on Entertainment Computing, 2003
2002
Neue Schnittstellen - medienpsychologisch relevante Themen in der Entwicklungs- und Sozialpsychologie.
Z. für Medienpsychologie, 2002
2001
Z. für Medienpsychologie, 2001
Interview mit Stacey Spiegel, Chief Executive Officer, Immersion Studios, Inc., Toronto.
Z. für Medienpsychologie, 2001
Computer-Spiel: Interaktive Unterhaltungsangebote als Synthese aus Medium und Spielzeug.
Z. für Medienpsychologie, 2001