Christoph Aigner
Orcid: 0000-0001-6072-0569
According to our database1,
Christoph Aigner
authored at least 14 papers
between 2014 and 2024.
Collaborative distances:
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Bibliography
2024
Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Proceedings of the 21st ACM SIGPLAN International Conference on Managed Programming Languages and Runtimes, 2024
Vivifying Knee Rehabilitation: SquatEmUp, a Serious Game Utilizing the Wii Fit Balance Board.
Proceedings of the dHealth 2024, 2024
2023
Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa.
Entertain. Comput., May, 2023
FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
BreathIn - A Serious Game to Support Patients with Smoking Cessation: Analysis and design study for a mobile serious game to help patients quit smoking.
Proceedings of the 7th International Conference on Medical and Health Informatics, 2023
Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases.
Proceedings of the 7th International Conference on Medical and Health Informatics, 2023
Standard Mobile Phones Plus a Balance Board Are Sufficient: Designing a Serious Game for Better Knee Rehabilitation.
Proceedings of the dHealth 2023, 2023
2021
Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
2020
Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone.
IEEE Trans. Games, 2020
recoverApp - A mobile health solution to support people in stationary rehabilitation.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
2019
Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
2014
Automatic Glottis Segmentation from Laryngeal High-Speed Videos Using 3D Active Contours.
Proceedings of the Medical Image Understanding and Analysis, 2014