Christina Trepkowski
Orcid: 0000-0002-8885-0944
According to our database1,
Christina Trepkowski
authored at least 18 papers
between 2015 and 2024.
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Bibliography
2024
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2022
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2022
First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces.
Frontiers Virtual Real., 2022
2020
Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2019
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.
Vis. Comput., 2017
2016
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015