Christina M. Steiner

According to our database1, Christina M. Steiner authored at least 37 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Towards a Multi-Modal Methodology for User-Centred Evaluation of Adaptive Systems.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

2017
Efficient Software Assets for Fostering Learning in Applied Games.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

2016
LEA in Private: A Privacy and Data Protection Framework for a Learning Analytics Toolbox.
J. Learn. Anal., April, 2016

The creation of a training model to support decision-making of emergency management practitioners: a design research study.
J. Decis. Syst., 2016

Performance Assessment in Serious Games.
Proceedings of the Serious Games., 2016

2015
Uncovering Learning Processes Using Competence-based Knowledge Structuring and Hasse Diagrams.
Proceedings of the First International Workshop on Visual Aspects of Learning Analytics co-located with 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015

Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

2014
Evaluating a digital humanities research environment: the CULTURA approach.
Int. J. Digit. Libr., 2014

Metadata-enhanced exploration of digital cultural collections.
Int. J. Metadata Semant. Ontologies, 2014

Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding.
Comput. Educ., 2014

Using DBpedia as a Knowledge Source for Culture-Related User Modelling Questionnaires.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

Employing linked data and dialogue for modelling cultural awareness of a user.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

2013
Utilizing Social Networks for User Model Priming: User Attitudes.
Proceedings of the Late-Breaking Results, 2013

Design and Development of an Empirical Smiley-based Affective Instrument.
Proceedings of the Late-Breaking Results, 2013

Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Semantic Social Sensing for Improving Simulation Environments for Learning.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

An Investigation of Successful Self-Regulated-Learning in a Technology-Enhanced Learning Environment.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

2012
How to Augment Simulated Environments by Services Supporting Self-Regulated Learning? A Baseline Study.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

User Needs for Enhanced Engagement with Cultural Heritage Collections.
Proceedings of the Theory and Practice of Digital Libraries, 2012

An Evaluation System for Digital Libraries.
Proceedings of the Theory and Practice of Digital Libraries, 2012

Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Apt to Adapt: Micro- and Macro-Level Adaptation in Educational Games.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games.
Int. J. Game Based Learn., 2011

Reflections on the Evaluation of Adaptive Learning Technologies.
Proceedings of the 2011 IEEE International Conference on Technology for Education, 2011

E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory.
Proceedings of the Knowledge Technology - Third Knowledge Technology Week, 2011

Adult Self-regulated Learning through Linking Experience in Simulated and Real World: A Holistic Approach.
Proceedings of the Towards Ubiquitous Learning, 2011

Competence-Based Knowledge Space Theory as a Framework for Intelligent Metacognitive Scaffolding.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Supporting Self-regulated Learning with Tabletop Concept Mapping.
Proceedings of the IATEL, 2011

2010
A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Non-invasive Assessment and Adaptive Interventions in Learning Games.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Motivation in Game-Based Learning: It's More than 'Flow'.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009

2008
Activity- and taxonomy-based knowledge representation framework.
Int. J. Knowl. Learn., 2008

2007
Personalising Learning through Prerequisite Structures Derived from Concept Maps.
Proceedings of the Advances in Web Based Learning, 2007

Cognitive Structural Modelling of Skills for Technology-Enhanced Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2005
Empirical Validation of Concept Maps: Preliminary Methodological Considerations.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005


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