Christina Gardner-McCune
Orcid: 0000-0002-4397-9162
According to our database1,
Christina Gardner-McCune
authored at least 64 papers
between 2014 and 2024.
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Bibliography
2024
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Do Behavioral Factors Influence the Extent to which Students Engage with Formative Practice Opportunities?
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Understanding Social Good-Based Introductory Computer Science Pedagogy for Black Boys.
Proceedings of the RESPECT Annual Conference, 2024
2023
Int. J. Artif. Intell. Educ., June, 2023
Designing a Virtual Reality Empathy Game framework to create empathic experiences for children.
Int. J. Child Comput. Interact., March, 2023
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023
Modeling Determinants of Undergraduate Computing Students' Participation in Internships.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Logistics, Affordances, and Evaluation of Build Programming: A Code Reading Instructional Strategy.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Implementation and Evaluation of Technical Interview Preparation Activities in a Data Structures and Algorithms Course.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Co-Designing an AI Curriculum with University Researchers and Middle School Teachers.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Who Attempts Optional Practice Problems in a CS1 Course?: Exploring Learner Agency to Foster Mastery Learning.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Does the Availability of Reattempts and Video Solutions Affect Learners' Voluntary Engagement with Mastery Learning Activities?
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023
2022
Effects of a Block-Based Scaffolded Tool on Students' Introduction to Hierarchical Data Structures.
IEEE Trans. Educ., 2022
Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022
VR Empathy Game: Creating Empathic VR Environments for Children Based on a Social Constructivist Learning Approach.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2021
Int. J. Emerg. Technol. Learn., 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021
Introducing a Technical Interview Preparation Activity in a Data Structures and Algorithms Course.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021
2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Learning Trajectories in Action: A Practical Study on an After-School Coding Club Curriculum.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Engaging 4th and 5th Grade Students with Cultural Pedagogy in Introductory Programming.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020
Using Student-created Instructional Videos in CS Upper-level Courses: A Successful Strategy in a Functional Programming Course.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
Proceedings of the ACE 2020, 2020
2019
Design and evaluation of a scaffolded block-based learning environment for hierarchical data structures.
Proceedings of the 2019 IEEE Symposium on Visual Languages and Human-Centric Computing, 2019
Effects of Code Representation on Student Perceptions and Attitudes Toward Programming.
Proceedings of the 2019 IEEE Symposium on Visual Languages and Human-Centric Computing, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Understanding CS Undergraduate Students' Professional Development through the Lens of Internship Experiences.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Understanding CS Undergraduate Students' Professional Identity through the lens of their Professional Development.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
Improving Functional Programming Understanding through Student-Created Instructional Videos.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
Evaluating the Effectiveness of Explicit Instruction in Reducing Program Reasoning Fallacies in Elementary Level Students.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
Usability Challenges that Novice Programmers Experience when Using Scratch for the First Time.
Proceedings of the 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, 2018
Couplets: Helping Elementary School Students Recognize Structure in Code (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Understanding Professional Identities and Goals of Computer Science Undergraduate Students.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Understanding How Computer Science Undergraduate Students are Developing their Professional Identities: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
How Perceptions of Programming Differ in Children with and without Prior Experience: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Considerations for switching: exploring factors behind CS students' desire to leave a CS major.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
2017
How block categories affect learner satisfaction with a block-based programming interface.
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Computational Thinking App Design Mat: Supporting the Development of Students' Computational Thinking Skills (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Evaluating the Effect of Using Physical Manipulatives to Foster Computational Thinking in Elementary School.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Designing and Refining of Questions to Assess Students' Ability to Mentally Simulate Programs and Predict Program Behavior (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers.
Proceedings of the Learning and Collaboration Technologies, 2015
2014
Design of an accessible and portable system for soccer players with visual impairments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014