Christiane Moser

According to our database1, Christiane Moser authored at least 38 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Exploring Intended and Unintended Uses of (e)Books as Design Inspiration for Ambient Displays in the Home.
IxD&A, 2018

2016
User requirements for a medical robotic system: Enabling doctors to remotely conduct ultrasonography and physical examination.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Lightweight Games User Research for Indies and Non-Profit Organizations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Player Experience.
Proceedings of the Serious Games., 2016

2015
Mediating Informal Care Online: Findings from an Extensive Requirements Analysis.
IxD&A, 2015

People, Context, and Devices: Defining the New Landscape of TV Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Contextual Interaction Design Research: Enabling HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Insights from User Experience Research in the Factory: What to Consider in Interaction Design.
Proceedings of the Human Work Interaction Design, 2015

The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Physics-based gaming: exploring touch vs. mid-air gesture input.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Editorial: Learning from failures in game design for children.
Int. J. Child Comput. Interact., 2014

Look into My Eyes & See, What You Mean to Me. Social Presence as Source for Social Capital.
Proceedings of the Social Informatics, 2014

Robotic systems in health care.
Proceedings of the 7th International Conference on Human System Interactions, 2014

Game idea jam for sport and exertion games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Around the world in 8 workshops: investigating anticipated player experiences of children.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Memoing and lenses: two approaches for exploring player-generated game ideas in videos.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Child-centered game development (CCGD): developing games with children at school.
Pers. Ubiquitous Comput., 2013

Inspirations from honey bees: exploring movement measures for dynamic whole body gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Developing an effective social presence system for older adults: The Connected Vitality Network.
Proceedings of the ITI 2013 35th International Conference on Information Technology Interfaces, 2013

The digital bookshelf: decorating with collections of digital books.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Let's talk about failures: why was the game for children not a success?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Playful taste interaction.
Proceedings of the Interaction Design and Children 2013, 2013

Computer Entertainment in Cars and Transportation.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Children Ideation Workshop - Creative Low-Fidelity Prototyping of Game Ideas.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Benefits and Hurdles for Older Adults in Intergenerational Online Interactions.
Proceedings of the Computers Helping People with Special Needs, 2012

Rapid assessment of game experiences in public settings.
Proceedings of the 4th International Conference on Fun and Games, 2012

Revisiting personas: the making-of for special user groups.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Values in action (ViA): combining usability, user experience and user acceptance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Design challenges and concept for intergenerational online learning.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
In-situ evaluation of users' first impressions on a unified electronic program guide concept.
Entertain. Comput., 2011

Elderly's Social Presence Supported by ICTs: Investigating User Requirements for Social Presence.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

Mobile work efficiency: enhancing workflows with mobile devices.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Opportunities and challenges when designing and developing with kids @ school.
Proceedings of the Interaction Design and Children, 2011

Using probes to create child personas for games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Field evaluation of a cross platform 6 key navigation model and a unified user interface design.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

2009
Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

"Now you need to laugh!": investigating fun in games with children.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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