Christiane Moser
According to our database1,
Christiane Moser
authored at least 38 papers
between 2009 and 2018.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2018
Exploring Intended and Unintended Uses of (e)Books as Design Inspiration for Ambient Displays in the Home.
IxD&A, 2018
2016
User requirements for a medical robotic system: Enabling doctors to remotely conduct ultrasonography and physical examination.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016
Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
IxD&A, 2015
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Insights from User Experience Research in the Factory: What to Consider in Interaction Design.
Proceedings of the Human Work Interaction Design, 2015
The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Int. J. Child Comput. Interact., 2014
Look into My Eyes & See, What You Mean to Me. Social Presence as Source for Social Capital.
Proceedings of the Social Informatics, 2014
Proceedings of the 7th International Conference on Human System Interactions, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Around the world in 8 workshops: investigating anticipated player experiences of children.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Memoing and lenses: two approaches for exploring player-generated game ideas in videos.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Pers. Ubiquitous Comput., 2013
Inspirations from honey bees: exploring movement measures for dynamic whole body gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Developing an effective social presence system for older adults: The Connected Vitality Network.
Proceedings of the ITI 2013 35th International Conference on Information Technology Interfaces, 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Computers Helping People with Special Needs, 2012
Proceedings of the 4th International Conference on Fun and Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
2011
In-situ evaluation of users' first impressions on a unified electronic program guide concept.
Entertain. Comput., 2011
Elderly's Social Presence Supported by ICTs: Investigating User Requirements for Social Presence.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Proceedings of the Interaction Design and Children, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Field evaluation of a cross platform 6 key navigation model and a unified user interface design.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
2009
Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009