Christiane Gresse von Wangenheim

Orcid: 0000-0002-6566-1606

Affiliations:
  • Federal University of Santa Catarina, Brazil


According to our database1, Christiane Gresse von Wangenheim authored at least 135 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Machine Learning for All! - Introducing Machine Learning in Middle and High School.
Int. J. Artif. Intell. Educ., June, 2024

Exploring the Relationship between Learning of Machine Learning Concepts and Socioeconomic Status Background among Middle and High School Students: A Comparative Analysis.
ACM Trans. Comput. Educ., 2024

A Deep Learning Model for the Assessment of the Visual Aesthetics of Mobile User Interfaces.
J. Braz. Comput. Soc., 2024

Reliability and Validity of an Automated Model for Assessing the Learning of Machine Learning in Middle and High School: Experiences from the "ML for All!" course.
Informatics Educ., 2024

Teaching Machine Learning to Middle and High School Students from a Low Socio-Economic Status Background.
Informatics Educ., 2024

Teaching Computing to Middle and High School Students from a Low Socio-Economic Status Background: A Systematic Literature Review.
Informatics Educ., 2024

2023
Uma Análise Detalhada do Desempenho de Aprendizagem ensinando Machine Learning na Educação Básica aplicando a Teoria de Resposta ao Item.
Revista Brasileira de Informática na Educ., 2023

Assessing the Learning of Machine Learning in K-12: A Ten-Year Systematic Mapping.
Informatics Educ., 2023

Findings on Teaching Machine Learning in High School: A Ten - Year Systematic Literature Review.
Informatics Educ., 2023

UX Heuristics and Checklist for Deep Learning powered Mobile Applications with Image Classification.
CoRR, 2023

Development of a Deep Learning Model for the Classification of Mosquito Larvae Images.
Proceedings of the Intelligent Systems - 12th Brazilian Conference, 2023

2022
Comparing Scales for the Assessment of Visual Aesthetics of Mobile GUIs Through Human Judgments.
Int. J. Mob. Hum. Comput. Interact., 2022

Assessing the Visual Esthetics of User Interfaces: A Ten-Year Systematic Mapping.
Int. J. Hum. Comput. Interact., 2022

A Proposal for Performance-based Assessment of the Learning of Machine Learning Concepts and Practices in K-12.
Informatics Educ., 2022

TMIC: App Inventor Extension for the Deployment of Image Classification Models Exported from Teachable Machine.
CoRR, 2022

Assessment of visual aesthetics through human judgments: a systematic mapping.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Automated assessment of visual aesthetics of Android user interfaces with deep learning.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Analyzing structural similarity of user interface layouts of Android apps using deep learning.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

2021
A Detailed Item Response Theory Analysis of Algorithms and Programming Concepts in App Inventor Projects.
Revista Brasileira de Informática na Educ., 2021

SCORE - A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12.
Informatics Educ., 2021

Assessing Product Creativity in Computing Education: A Systematic Mapping Study.
Informatics Educ., 2021

Visual tools for teaching machine learning in K-12: A ten-year systematic mapping.
Educ. Inf. Technol., 2021

Automatic code generation from sketches of mobile applications in end-user development using Deep Learning.
CoRR, 2021

Using Deep Learning to Support the User Interface Design of Mobile Applications with App Inventor.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

2020
Estado da Prática do Design Visual de Aplicativos Móveis desenvolvidos com App Inventor.
Revista Brasileira de Informática na Educ., 2020

Formação Continuada de Professores para o Ensino de Algoritmos e Programação na Educação Básica: Um Estudo de Mapeamento Sistemático.
Revista Brasileira de Informática na Educ., 2020

Ensinando Design de Interface de Usuário de Aplicativos Móveis no Ensino Fundamental.
Revista Brasileira de Informática na Educ., 2020

Recent Progress in Automated Code Generation from GUI Images Using Machine Learning Techniques.
J. Univers. Comput. Sci., 2020

Teaching Machine Learning in School: A Systematic Mapping of the State of the Art.
Informatics Educ., 2020

A Large-scale Analysis of App Inventor Projects.
CoRR, 2020

Automated Assessment of the Visual Design of Android Apps Developed with App Inventor.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

A Large-scale Evaluation of a Rubric for the Automatic Assessment of Algorithms and Programming Concepts.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12.
Proceedings of the Computer Supported Education - 12th International Conference, 2020

Polemics about Computational Thinking: Digital Competence in Digital Zeitgeist - Continued Search for Answers.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Improvements in bASES21: 21st-Century Skills Assessment Model to K12.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
MEEGA+, Systematic Model to Evaluate Educational Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Desenvolvimento e Avaliação de um Jogo de Tabuleiro para Ensinar o Conceito de Algoritmos na Educação Básica.
Revista Brasileira de Informática na Educ., 2019

MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação.
Revista Brasileira de Informática na Educ., 2019

bASES21 - Um Modelo para a Autoavaliação de Habilidades do Século XXI no Contexto do Ensino de Computação na Educação Básica.
Revista Brasileira de Informática na Educ., 2019

Effectiveness of Games in Software Project Management Education: An Experimental Study.
J. Univers. Comput. Sci., 2019

Learning user interface design and the development of mobile applications in middle school.
Interactions, 2019

SplashCode - A Board Game for Learning an Understanding of Algorithms in Middle School.
Informatics Educ., 2019

Approaches to Assess Computational Thinking Competences Based on Code Analysis in K-12 Education: A Systematic Mapping Study.
Informatics Educ., 2019

UPCASE - A Method for Self-Assessing the Capability of the Usability Process in Small Organizations.
CoRR, 2019

CodeMaster UI design - app inventor: a rubric for the assessment of the interface design of Android apps developed with app inventor.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Assessment of Computational Thinking in K-12 Context: Educational Practices, Limits and Possibilities - A Systematic Mapping Study.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Educational Practices in Computational Thinking: Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

2018
An Instructional Feedback Technique for Teaching Project Management Tools Aligned With PMBOK.
IEEE Trans. Educ., 2018

Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games.
J. Univers. Comput. Sci., 2018

CodeMaster - Automatic Assessment and Grading of App Inventor and Snap! Programs.
Informatics Educ., 2018

Teaching Software Engineering in K-12 Education: A Systematic Mapping Study.
Informatics Educ., 2018

Systematic literature review of usability capability/maturity models.
Comput. Stand. Interfaces, 2018

A Mapping Study on Software Process Self-Assessment Methods.
CoRR, 2018

Do we agree on user interface aesthetics of Android apps?
CoRR, 2018

2017
Ensino de Computação de Forma Multidisciplinar em Disciplinas de História no Ensino Fundamental - Um Estudo de Caso.
Revista Brasileira de Informática na Educ., 2017

Teaching physical computing in family workshops.
Inroads, 2017

Motivating Teachers to Teach Computing in Middle School â€" A Case Study of a Physical Computing Taster Workshop for K-12 Teachers.
Int. J. Comput. Sci. Educ. Sch., 2017

Teaching Computing in a Multidisciplinary Way in Social Studies Classes in School â€" A Case Study.
Int. J. Comput. Sci. Educ. Sch., 2017

dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School.
Informatics Educ., 2017

An Instructional Feedback Technique for Teaching Project Management Tools Aligned with PMBOK.
Informatics Educ., 2017

Design and Large-scale Evaluation of Educational Games for Teaching Sorting Algorithms.
Informatics Educ., 2017

How games for computing education are evaluated? A systematic literature review.
Comput. Educ., 2017

A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017

Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017

DotProject+: open-source software for project management education.
Proceedings of the 39th International Conference on Software Engineering, 2017

2016
Como o Uso de Ferramentas de Gerenciamento de Projetos é Ensinado em Cursos Superiores de Computação: Um Panorama das Instituições de Ensino Brasileiras.
Revista Brasileira de Informática na Educ., 2016

How to Evaluate Educational Games: a Systematic Literature Review.
J. Univers. Comput. Sci., 2016

A Usability Score for Mobile Phone Applications Based on Heuristics.
Int. J. Mob. Hum. Comput. Interact., 2016

How Instructional Feedback Has Been Employed in Instructional Units for Teaching Software Project Management Tools: A Systematic Literature Review.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016

SORTIA 2.0:Um jogo de ordenação para o ensino de Estrutura de Dados [SORTIA 2.0: A sorting game for data structure teaching].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016

Risk Management: Achieving Higher Maturity & Capability Levels through the LEGO Approach.
Proceedings of the 2016 Joint Conference of the International Workshop on Software Measurement and the International Conference on Software Process and Product Measurement, 2016

Evaluating the Teaching of Project Management Tools through a Series of Case Studies.
Proceedings of the ICEIS 2016, 2016

An Instructional Unit for Teaching Project Management Tools Aligned with PMBOK.
Proceedings of the 29th IEEE International Conference on Software Engineering Education and Training, 2016

Software Quality Evaluation of the Laboratory Information System Used in the Santa Catarina State Integrated Telemedicine and Telehealth System.
Proceedings of the 29th IEEE International Symposium on Computer-Based Medical Systems, 2016

Quality Evaluation of Poison Control Information Systems: A Case Study of the DATATOX System.
Proceedings of the 29th IEEE International Symposium on Computer-Based Medical Systems, 2016

2015
Experimental Evaluation of a Serious Game for Teaching Software Process Modeling.
IEEE Trans. Educ., 2015

Enhancing DotProject to Support Risk Management Aligned with PMBOK in the Context of SMEs.
Int. J. Inf. Technol. Proj. Manag., 2015

Collaborative business processes for enhancing partnerships among software services providers.
Enterp. Inf. Syst., 2015

How to Teach the Usage of Project Management Tools in Computer Courses: A Systematic Literature Review.
Proceedings of the 27th International Conference on Software Engineering and Knowledge Engineering, 2015

Software or Service? That's the Question!
Proceedings of the Software Measurement, 2015

2014
Ensino de Computação com SCRATCH no Ensino Fundamental - Um Estudo de Caso.
Revista Brasileira de Informática na Educ., 2014

Does the use of structured reporting improve usability? A comparative evaluation of the usability of two approaches for findings reporting in a large-scale telecardiology context.
J. Biomed. Informatics, 2014

Teaching Game Programming in Family Workshops.
Computer, 2014

Identifying and Evaluating Usability Heuristics Applicable to Clinical Laboratory Systems.
Proceedings of the 2014 IEEE 27th International Symposium on Computer-Based Medical Systems, 2014

2013
Ensinar a Gerência de Equipes em Disciplinas de Gerência de Projetos de Software.
Revista Brasileira de Informática na Educ., 2013

SCRUMIA - An educational game for teaching SCRUM in computing courses.
J. Syst. Softw., 2013

Comparison of Open Source Tools for Project Management.
Int. J. Softw. Eng. Knowl. Eng., 2013

A Systematic Literature Review on Usability Heuristics for Mobile Phones.
Int. J. Mob. Hum. Comput. Interact., 2013

The LEGO strategy: Guidelines for a profitable deployment.
Comput. Stand. Interfaces, 2013

Supporting Processes for Collaborative SaaS.
Proceedings of the Collaborative Systems for Reindustrialization, 2013

Leveraging Reuse-Related Maturity Issues for Achieving Higher Maturity and Capability Levels.
Proceedings of the Safe and Secure Software Reuse, 2013

2012
DELIVER! - An educational game for teaching Earned Value Management in computing courses.
Inf. Softw. Technol., 2012

FIRST: Common-Sense Process Scopes for Starting a Process Improvement Program.
Proceedings of the Software Process Improvement and Capability Determination, 2012

Customizando heurísticas de usabilidade para celulares.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

Integração de engenharia de usabilidade em um modelo de capacidade/maturidade de processo de software.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

What Is Collaboration? An Analytical Cut from the Business Processes and SaaS Perspectives.
Proceedings of the Collaborative Networks in the Internet of Services, 2012

Hybriding CMMI and Requirement Engineering Maturity & Capability Models - Applying the LEGO Approach for Improving Estimates.
Proceedings of the ICSOFT 2012 - Proceedings of the 7th International Conference on Software Paradigm Trends, Rome, Italy, 24, 2012

Tailoring Software Process Capability/Maturity Models for Telemedicine Systems.
Proceedings of the 18th Americas Conference on Information Systems, 2012

2011
A Model for the Evaluation of Educational Games for Teaching Software Engineering.
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011

A Method for Software Process Capability / Maturity Models Customization to Specific Domains.
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011

Building a maturity & capability model repository.
Proceedings of the 12th International Conference on Product Focused Software Development and Process Improvement, Profes '11, Torre Canne, Brindisi, Italy, June 20-22, 2011, 2011

Proposing an ISO/IEC 15504-2 Compliant Method for Process Capability/Maturity Models Customization.
Proceedings of the Product-Focused Software Process Improvement, 2011

2010
Creating Software Process Capability/Maturity Models.
IEEE Softw., 2010

Best practice fusion of CMMI-DEV v1.2 (PP, PMC, SAM) and PMBOK 2008.
Inf. Softw. Technol., 2010

Discovering Software Process and Product Quality Criteria in Software as a Service.
Proceedings of the Product-Focused Software Process Improvement, 2010

Supporting Software Services' Trustworthiness in Collaborative Networks.
Proceedings of the Collaborative Networks for a Sustainable World, 2010

2009
To Game or Not to Game?
IEEE Softw., 2009

Enhancing Open Source Software in Alignment with CMMI-DEV.
IEEE Softw., 2009

Empirical evaluation of an educational game on software measurement.
Empir. Softw. Eng., 2009

Desenvolvimento de um jogo para ensino de medição de software.
Proceedings of the 8th Brazilian Symposium on Software Quality, 2009

Um Modelo de Treinamento para Programas de Melhoria de Processo de Software.
Proceedings of the 8th Brazilian Symposium on Software Quality, 2009

2008
Process Reference Guides - Support for Improving Software Processes in Alignment with Reference Models and Standards.
Proceedings of the Software Process Improvement, 15th European Conference, 2008

2007
Guest Editors' Introduction: Why are Small Software Organizations Different?
IEEE Softw., 2007

Suportando a Modelagem de Processo de Monitoração e Controle em Micro e Pequenas Empresas, alinhado ao CMMI, MPS.BR e ISO/IEC15504.
Proceedings of the 6th Brazilian Symposium on Software Quality, 2007

2006
Standard based software process assessments in small companies.
Softw. Process. Improv. Pract., 2006

Helping Small Companies Assess Software Processes.
IEEE Softw., 2006

Experiences on establishing software processes in small companies.
Inf. Softw. Technol., 2006

Uma Abordagem para a Modelagem Colaborativa de Processos de Software em Micro e Pequenas Empresas.
Proceedings of the 5th Brazilian Symposium on Software Quality, 2006

2005
Estabelecendo Processos de Software em Micro e Pequenas Empresas.
Proceedings of the 4th Brazilian Symposium on Software Quality, 2005

Propondo um Método de Avaliação de Processo de Software em Micro Empresas Incubadas.
Proceedings of the 4th Brazilian Symposium on Software Quality, 2005

Um Método de Avaliação de Processos de Software em Micro e Pequenas Empresas.
Proceedings of the 4th Brazilian Symposium on Software Quality, 2005

2002
Operationalisierung der Wiederverwendung von Wissen in der Planung von Software-Messprogrammen.
Künstliche Intell., 2002

Aplicando Mensuração em Microempresas de Software para Suporte da Gerência de Projetos.
Proceedings of the 1st Brazilian Symposium on Software Quality, 2002

Operationalizing reuse of software measurement planning knowledge.
PhD thesis, 2002

2001
A Hybrid Approach for Corporate Memory Management Systems in Software R&D Organizations.
Proceedings of the Thirteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2001), 2001

Supporting Knowledge Management in University Software R&D Groups.
Proceedings of the Advances in Learning Software Organizations, 2001

A Hybrid Approach for the Management of FAQ Documents in Latin Languages.
Proceedings of the Case-Based Reasoning Research and Development, 2001

A Digital Deformable Anisotropic Brain Atlas Based on the Talairach Atlas and Recursive Spatial Data Structures.
Proceedings of the 14th IEEE Symposium on Computer-Based Medical Systems (CBMS 2001), 2001

2000
Case-Based Management of Software Engineering Experienceware.
Proceedings of the Advances in Artificial Intelligence, 2000

1999
Goal-Oriented and Similarity-Based Retrieval of Software Engineering Experienceware.
Proceedings of the Learning Software Organizations, 1999

REMEX - A Case-Based Approach for Reusing Software Measurement Experienceware.
Proceedings of the Case-Based Reasoning and Development, Third International Conference, 1999

JurisConsulto: retrieval in jurisprudencial text bases using juridical terminology.
Proceedings of the Seventh International Conference on Artificial Intelligence and Law, 1999

1998
Requirements for the knowledge-based support of software engineering measurement plans.
Knowl. Based Syst., 1998

CBR for Experimental Software Engineering.
Proceedings of the Case-Based Reasoning Technology, From Foundations to Applications, 1998

1997
A Case Study Of Evaluating Configuration Management Practices With Goal-Oriented Measurement.
Proceedings of the 4th IEEE International Software Metrics Symposium (METRICS 1997), 1997


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