Christian Wolff

Orcid: 0000-0001-7278-8595

Affiliations:
  • University of Regensburg, Germany (since 2003)
  • Chemnitz University of Technology, Germany (2002-2003)
  • University of Leipzig, Germany (1994-2001)


According to our database1, Christian Wolff authored at least 217 papers between 1990 and 2025.

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Bibliography

2025
Exploring large language models for the generation of synthetic training samples for aspect-based sentiment analysis in low resource settings.
Expert Syst. Appl., 2025

2024
On Eye Tracking in Software Engineering.
SN Comput. Sci., August, 2024

Towards an Automated Classification of Software Libraries.
SN Comput. Sci., April, 2024

Probabilistic Closed-Loop Active Grasping.
IEEE Robotics Autom. Lett., 2024

Detecting Calls to Action in Multimodal Content: Analysis of the 2021 German Federal Election Campaign on Instagram.
CoRR, 2024

Preserving the Ephemeral: Instagram Story Archiving with the Tidal Tales Plugin.
CoRR, 2024

Innovations in Cover Song Detection: A Lyrics-Based Approach.
CoRR, 2024

I've Got the Data in My Pocket! - Exploring Interaction Techniques with Everyday Objects for Cross-Device Data Transfer.
Proceedings of Mensch und Computer 2024, 2024

GERestaurant: A German Dataset of Annotated Restaurant Reviews for Aspect-Based Sentiment Analysis.
Proceedings of the 20th Conference on Natural Language Processing, 2024

2023
Computational emotion classification for genre corpora of German tragedies and comedies from 17th to early 19th century.
Digit. Scholarsh. Humanit., November, 2023

Robotic Support for Haptic Dementia Exercises.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Aspect-Based Sentiment Analysis as a Multi-Label Classification Task on the Domain of German Hotel Reviews.
Proceedings of the 19th Conference on Natural Language Processing (KONVENS 2023), 2023

Transformer-Based Analysis of Sentiment Towards German Political Parties on Twitter During the 2021 Election Year.
Proceedings of the 6th International Conference on Natural Language and Speech Processing (ICNLSP 2023), 2023

Interaction Concepts for an Adaptable Dementia Therapy Robot.
Proceedings of the 15th International Conference on Computer and Automation Engineering, 2023

Knowledge Sharing Between Higher Educational Institutions: Evaluation of a Transfer Platform.
Proceedings of the 15th International Joint Conference on Knowledge Discovery, 2023

Computergestützte Bildtypenanalyse durch Zero-Shot Klassifikation mit CLIP.
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023

A Corpus of Memes from Reddit: Acquisition, Preparation and First Case Studies.
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023

Qualitative Requirements Elicitation of Student Requirements for Tool-supported Teaching of UML Diagrams.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

From Difficulties to Functional Requirements - Deriving Requirements from Literature about Tool-supported Teaching of UML Diagrams in Software Engineering Education.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Results of Emotion Annotation in German Drama from 1650-1815.
Proceedings of the Annual International Conference of the Alliance of Digital Humanities Organizations, 2023

Selbstoptimierung vs. Selbstliebe? Eine vergleichende Inhaltsanalyse von Fitspiration- und Bodypositivity-Bildern auf Instagram mit Methoden der automatischen Bildklassifikation.
Proceedings of the 9. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2023

2022
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Sentiment Analysis on Twitter for the Major German Parties during the 2021 German Federal Election.
Proceedings of the 18th Conference on Natural Language Processing (KONVENS 2022), 2022

Distant Viewing of the Harry Potter Movies via Computer Vision.
Proceedings of the 6th Digital Humanities in the Nordic and Baltic Countries Conference (DHNB 2022), 2022

Evaluation computergestützter Verfahren der Emotionsklassifikation für deutschsprachige Dramen um 1800.
Proceedings of the 8. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2022

Zeitgeschichte untersuchen - Topic Modeling von #blackouttuesday-Inhalten auf Instagram.
Proceedings of the 8. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2022

Emotionen im kulturellen Gedächtnis bewahren.
Proceedings of the 8. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2022

Studying the ephemeral, cultures of digital oblivion Identifying patterns in Instagram Stories.
Proceedings of the 8. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2022

2021
Investigating Barriers for the Adoption of the German Contact-Tracing App and the Influence of a Video Intervention on User Acceptance.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Towards a Corpus of Historical German Plays with Emotion Annotations.
Proceedings of the 3rd Conference on Language, Data and Knowledge, 2021

Information Behavior towards False Information and "Fake News" on Facebook: The Influence of Gender, User Type and Trust in Social Media.
Proceedings of the Information between Data and Knowledge: Information Science and its Neighbors from Data Science to Digital Humanities, 2021

SentText: A Tool for Lexicon-based Sentiment Analysis in Digital Humanities.
Proceedings of the Information between Data and Knowledge: Information Science and its Neighbors from Data Science to Digital Humanities, 2021

Vorwort.
Proceedings of the Information between Data and Knowledge: Information Science and its Neighbors from Data Science to Digital Humanities, 2021

Similarity of Software Libraries: A Tag-based Classification Approach.
Proceedings of the 10th International Conference on Data Science, 2021

Exploring Multimodal Sentiment Analysis in Plays: A Case Study for a Theater Recording of Emilia Galotti.
Proceedings of the Conference on Computational Humanities Research, 2021

SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluation of a Chat Interface for Diary Studies in Information Behavior Research.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

2020
Similarity-based analyses on software applications: A systematic literature review.
J. Syst. Softw., 2020

Investigating the Relationship Between Emotion Recognition Software and Usability Metrics.
i-com, 2020

The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Insights in Students' Problems during UML Modeling.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Acquisition and Analysis of a Meme Corpus to Investigate Web Culture.
Proceedings of the 15th Annual International Conference of the Alliance of Digital Humanities Organizations, 2020

Visualizing Collocations in Religious Online Forums.
Proceedings of the 15th Annual International Conference of the Alliance of Digital Humanities Organizations, 2020

Comparing Live Sentiment Annotation of Movies via Arduino and a Slider with Textual Annotation of Subtitles.
Proceedings of the Post-Proceedings of the 5th Conference Digital Humanities in the Nordic Countries (DHN 2020), 2020

Distant Reading of Religious Online Communities: A Case Study for Three Religious Forums on Reddit.
Proceedings of the Digital Humanities in the Nordic Countries 5th Conference, 2020

Der Einsatz von Distant Reading auf einem Korpus deutschsprachiger Songtexte.
Proceedings of the 7. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2020

Tutorial on Software Engineering Education in Co-Located Multi-User Eye-Tracking-Environments.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Utilizing HTML -analysis and computer vision on a corpus of website screenshots to investigate design developments on the web.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

2019
gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games.
Multimodal Technol. Interact., 2019

A Heuristic Checklist for Second Screen Applications.
i-com, 2019

A real-world driving experiment to collect expert knowledge for the design of AR HUD navigation that covers less.
Proceedings of the Mensch und Computer 2019, 2019

SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Towards a Comprehensive Definition of Second Screen.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Attention Guidance in Second Screen Applications.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Human-Computer Interaction and Aging.
Proceedings of the Mensch und Computer 2019, 2019

The Influence of Participants' Personality on Quantitative and Qualitative Metrics in Usability Testing.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Sentiment Annotation for Lessing's Plays: Towards a Language Resource for Sentiment Analysis on German Literary Texts.
Proceedings of the Poster Session of the 2nd Conference on Language, 2019

Using Augmented Reality in Software Engineering Education? First insights to a comparative study of 2D and AR UML modeling.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Inter-Rater Agreement and Usability: A Comparative Evaluation of Annotation Tools for Sentiment Annotation.
Proceedings of the 49. Jahrestagung der Gesellschaft für Informatik, 50 Jahre Gesellschaft für Informatik - Informatik für Gesellschaft, INFORMATIK 2019, 2019

Annotator-Centered Design: Towards a Tool for Sentiment and Emotion Annotation.
Proceedings of the 49. Jahrestagung der Gesellschaft für Informatik, 50 Jahre Gesellschaft für Informatik - Informatik für Gesellschaft, INFORMATIK 2019, 2019

Toward Multimodal Sentiment Analysis of Historic Plays: A Case Study with Text and Audio for Lessing's Emilia Galotti.
Proceedings of the Digital Humanities in the Nordic Countries 4th Conference, 2019

A field study to collect expert knowledge for the development of AR HUD navigation concepts.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Exploratory Analysis of the Research Literature on Evaluation of In-Vehicle Systems.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
The Influence of User Interface Attributes on Aesthetics.
i-com, 2018

Autonomous Driving and the Elderly: Perceived Risks and Benefits.
Proceedings of the Mensch und Computer 2018, 2018

Heuristiken für Second-Screen-Anwendungen.
Proceedings of the Mensch und Computer 2018, 2018

Gestaltung von In-Car Multi-Device Cross-Platform-Umgebungen.
Proceedings of the Mensch und Computer 2018, 2018

Validierung von Web-Usability-Heuristiken für eine ältere Zielgruppe.
Proceedings of the Mensch und Computer 2018, 2018

Subjektive Komplexität und Usability bei Webshops.
Proceedings of the Mensch und Computer 2018, 2018

Herausforderungen für Sentiment Analysis-Verfahren bei literarischen Texten.
Proceedings of the GI-Workshop: Im Spannungsfeld zwischen Tool-Building und Forschung auf Augenhöhe, 2018

Karel releams C: Teaching good software engineering practices in CS1 with Karel the Robot.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Mixed Reality-Based Process Control of Automatic Printed Circuit Board Assembly Lines.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Tagungsbericht Mensch und Computer 2017, Regensburg.
i-com, 2017

Potential of virtual reality as a diagnostic tool for social anxiety: A pilot study.
Comput. Hum. Behav., 2017

Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

Measuring the effect of "bottom-up" gamification in a microtask setting.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Der Einfluss von User Interface-Attributen auf die Ästhetik.
Proceedings of the Mensch und Computer 2017, 2017

Zwischen Aufgabenangemessenheit und Standardisierung: Eine Branchenlösung für Gastspieltheater.
Proceedings of the Mensch und Computer 2017, 2017

Software und Usability Engineering und User Experience in kleinen und mittleren Unternehmen.
Proceedings of the Mensch und Computer 2017, 2017

Vorwort.
Proceedings of the Mensch und Computer 2017, 2017

Entwicklung eines Manifests für spielifizierte Hochschullehre.
Proceedings of the Mensch und Computer 2017, 2017

Significance and Relevance of Information Science in German-language Countries - A Panel Discussion Devoted to the 65th Birthday of Wolf Rauch.
Proceedings of the Everything Changes, 2017

Comparing Heuristic Walkthrough and User Studies in Evaluating Digital Appliances.
Proceedings of the Everything Changes, 2017

An Information System for the Analysis of Color Distributions in MovieBarcodes.
Proceedings of the Everything Changes, 2017

Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Work in progress: Towards a generic platform for implementing gamified learning arrangements in engineering education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

PaLaFra - Entwicklung einer Annotationsumgebung für ein diachrones Korpus spätlateinischer und altfranzösischer Texte.
Proceedings of the 4. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2017

Digitale Erschließung einer Sammlung von Volksliedern aus dem deutschsprachigen Raum.
Proceedings of the 4. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2017

2016
Sind "richtige" Tasten besser? Vergleich Touch- bzw. Tasten-basierter Texteingabe auf dem Smartphone.
Proceedings of the Mensch und Computer 2016, 2016

Creating a Lexicon of Bavarian Dialect by Means of Facebook Language Data and Crowdsourcing.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Improving programming education through gameful, formative feedback.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Beyond Shot Lengths - Using Language Data and Color Information as Additional Parameters for Quantitative Movie Analysis.
Proceedings of the 11th Annual International Conference of the Alliance of Digital Humanities Organizations, 2016

Digital Humanities in Bewegung: Ansätze für die computergestützte Filmanalyse.
Proceedings of the 3. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2016

"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

personality and information behavior in web search.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

2015
Genderspezifische Unterschiede im Informationsverhalten am Beispiel E-Commerce.
Inf. Wiss. Prax., 2015

Informationsverhalten als Forschungsgegenstand.
Inf. Wiss. Prax., 2015

Informationswissenschaft und Digital Humanities.
Inf. Wiss. Prax., 2015

Informationsinfrastruktur und informationswissenschaftliche Methoden in den digitalen Geisteswissenschaften.
Inf. Wiss. Prax., 2015

Zentren für Digital Humanities in Deutschland.
Inf. Wiss. Prax., 2015

Augmented reality-based training of the PCB assembly process.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Twista - An Application for the Analysis and Visualization of Tailored Tweet Collections.
Proceedings of the Re:inventing Information Science in the Networked Society. Proceedings of the 14th International Symposium on Information Science, 2015

Editors' Note.
Proceedings of the Re:inventing Information Science in the Networked Society. Proceedings of the 14th International Symposium on Information Science, 2015

ResearchSherlock - Toward a Seamless Integration of Printed Books into the Digital Academic Workflow.
Proceedings of the Re:inventing Information Science in the Networked Society. Proceedings of the 14th International Symposium on Information Science, 2015

Practice What We Preach - Checking the Usability of HCI Conference Websites.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

The case for teaching "tool science" taking software engineering and software engineering education beyond the confinements of traditional software development contexts.
Proceedings of the IEEE Global Engineering Education Conference, 2015

Playful learning in academic software engineering education.
Proceedings of the IEEE Global Engineering Education Conference, 2015

StreetartFinder - Eine Datenbank zur Dokumentation von Kunst im urbanen Raum.
Proceedings of the 2. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2015

2014
Impact of video quality and wireless network interface on power consumption of mobile devices.
CoRR, 2014

Vergleichende Evaluation zur Usability mobiler Web-Browser.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Praktisch oder innovativ - effizient oder neuartig? Welches Betriebssystem passt zu Ihnen?
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014

Heuristiken für Information Appliances.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

WebNLP - An Integrated Web-Interface for Python NLTK and Voyant.
Proceedings of the 12th Edition of the Konvens Conference, 2014

Changing Paradigm - Changing Experience? - Comparative Usability Evaluation of Windows 7 and Windows 8.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Developing UX for Collaborative Mobile Prototyping.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

A Review of Empirical Intercultural Usability Studies.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Monitoring students' mobile app coding behavior data analysis based on IDE and browser interaction logs.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Empirische Untersuchung zu digitalen, geisteswissenschaftlichen Arbeitspraktiken an der Universität Regensburg.
Proceedings of the 1. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2014

An event processing approach to text stream analysis: basic principles of event based information filtering.
Proceedings of the 8th ACM International Conference on Distributed Event-Based Systems, 2014

EyeDE: gaze-enhanced software development environments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
3D-Visualisierungen - Potenziale in Forschung und Lehre im Kontext von Informationswissenschaft und Medieninformatik / Visualizations with 3D - its potential for research and education in information science and media informatics / Visualisations en 3D - potentiels dans la recherche et l'enseignement dans le contexte des sciences de l'information et de l'informatique des médias.
Inf. Wiss. Prax., 2013

Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Usability Engineering-Methoden im interkulturellen Kontext.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Collaboration on Interactive Ceilings.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Multi/Touch/Device MindMapper: Digitalisierung von Kreativprozessen - Natural User Interfaces für kollaborative Mehrbenutzer-Software am Beispiel einer Mind-Mapping-Anwendung.
Proceedings of the Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Proceedings des 13. Internationalen Symposiums für Informationswissenschaft, 2013

Digitale Annotation im akademischen Kontext - Empirische Untersuchung zur Annotationspraxis von Studierenden auf Tablet-Computern.
Proceedings of the Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Proceedings des 13. Internationalen Symposiums für Informationswissenschaft, 2013

Usability-Probleme bei Desktop-Suchmaschinen.
Proceedings of the Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Proceedings des 13. Internationalen Symposiums für Informationswissenschaft, 2013

Virtual Bookshelf - Ein Natural User Interface zur Organisation und Exploration digitaler Dokumente.
Proceedings of the Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Proceedings des 13. Internationalen Symposiums für Informationswissenschaft, 2013

Design Guidelines for Coffee Vending Machines.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Evaluating a Web-Based Tool for Crowdsourced Navigation Stress Tests.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Usability Guidelines for Desktop Search Engines.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

TWORPUS - An Easy-to-Use Tool for the Creation of Tailored Twitter Corpora.
Proceedings of the Language Processing and Knowledge in the Web, 2013

RefactorPad: editing source code on touchscreens.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

2012
Informationswissenschaft und Medieninformatik an der Universität Regensburg.
Inf. Wiss. Prax., 2012

Informationswissenschaft und Medieninformatik aus Regensburg.
Inf. Wiss. Prax., 2012

Der Newbie, der Fortgeschrittene und der Power-User. Warum es nicht reicht, "einfach mal die Nutzer zu fragen".
i-com, 2012

Event based classification of Web 2.0 text streams
CoRR, 2012

Using Stream Features for Instant Document Filtering.
Proceedings of The Twenty-First Text REtrieval Conference, 2012

Usability (Re-) Engineering von Legacy Systemen.
Proceedings of the Usability Professionals 2012, 2012

CodingDojo: Interactive Slides with Real-time Feedback.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

VidPass Passwörter in Raum und Zeit. Zur Usability von Videopasswörtern.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

IA von Websites: asynchrone Remote-Tests und Laborstudien im Vergleich.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Zur Nachhaltigkeit von Gestaltungslösungen: Prototyping und Patterns.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Improving navigation support by taking care of drivers' situational needs.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

2011
A Functional Driver Analyzing Concept.
Adv. Hum. Comput. Interact., 2011

Benutzerzentriertes User Interface Design für einen Solarthermie-Regler.
Proceedings of the Usability Professionals 2011, 2011

Engineering Mobile User Experience: Think. Design. Fail. Iterate. Publish.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Konzepte zur "begreifbaren Lehre" in der Regensburger Medieninformatik.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Design Thinking = Human-Centered Design?
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Visionen für übermorgen: Design Thinking the Future Lecture.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Social-Media-Marketing im Hochschulbereich.
Proceedings of the Information und Wissen: global, 2011

Customized Usability Engineering for a Solar Control Unit: Adapting Traditional Methods to Domain and Project Constraints.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

<i>Smart Sol</i> - Bringing User Experience to Facility Management: Designing the User Interaction of a Solar Control Unit.
Proceedings of the Human Centered Design, 2011

Human modeling in a driver analyzing context: challenge and benefit.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

2010
The Dimension Architecture: A New Approach to Resource Access.
IEEE Softw., 2010

Connecting Semantic Mediawiki to different Triple Stores Using RDF2Go.
Proceedings of the 5th Workshop on Semantic Wikis, 2010

2009
Identity Management in Business Process Modelling: A Model-driven Approach.
Proceedings of the Business Services: Konzepte, 2009

An MDA-Based Environment for Generating Access Control Policies.
Proceedings of the Trust, 2009

"I can"-Design: Methodik für das benutzerzentrierte Design nicht-standardisierter Icons.
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009

Empirische Untersuchung der Designgeschichte des WWW.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

Partizipative Leitbildentwicklung und Hochschulkommunikation - Eine Fallstudie zum Einsatz sozialer Software am Beispiel der Universität Regensburg.
Proceedings of the Information: Droge, 2009

Towards Social Information Seeking and Interaction on the Web.
Proceedings of the Information: Droge, 2009

Location Based Logistics Services and Event Driven Business Process Management.
Proceedings of the Intelligent Interactive Assistance and Mobile Multimedia Computing, 2009

Personal Information Management vs. Resource Sharing: Towards a Model of Information Behavior in Social Tagging Systems.
Proceedings of the Third International Conference on Weblogs and Social Media, 2009

Service oriented approach for multi backend retrieval in medical systems.
Proceedings of the Twenty-Second IEEE International Symposium on Computer-Based Medical Systems, 2009

Bridging the Requirements to Design Traceability Gap.
Proceedings of the Intelligent Technical Systems, 2009

2008
Tagging tagging. Analysing user keywords in scientific bibliography management systems.
J. Digit. Inf., 2008

A decision model for managing and communicating resource restrictions in embedded systems design.
Proceedings of the International Workshop on Intelligent Solutions in Embedded Systems, 2008

Tree, funny, to_read, google: what are tags supposed to achieve? a comparative analysis of user keywords for different digital resource types.
Proceedings of the Proceeding of the 2008 ACM Workshop on Search in Social Media, 2008

2007
An Integrated Decision Model For Efficient Requirement Traceability In SPICE Compliant Development.
Proceedings of the Fifth Workshop on Intelligent Solutions in Embedded Systems, 2007

Ein Entscheidungsmodell für das Tracing von Anforderungen.
Proceedings of the Software Engineering 2007, 2007

Informationskompetenz als Studienfach?! - Eine curriculare Zusammenarbeit von Universitätsbibliothek und Fachdisziplinen.
Proceedings of the "Open Innovation", 2007

Identification of suspicious, unknown event patterns in an event cloud.
Proceedings of the 2007 Inaugural International Conference on Distributed Event-Based Systems, 2007

2006
A Pattern-Based Methodology for Multimodal Interaction Design.
Proceedings of the Text, Speech and Dialogue, 9th International Conference, 2006

Information Retrieval is for Everybody : Beobachtungen und Thesen.
Proceedings of the LWA 2006: Lernen - Wissensentdeckung - Adaptivität, Hildesheim, Deutschland, October 9th-11th 2006, joint workshop event of several interest groups of the German Society for Informatics (GI) - 14th Workshop on Adaptivity and User Modeling in Interactive Systems (ABIS 2006) - Workshop Information Retrieval 2006 of the Special Interest Group Information Retrieval (FGIR 2006) - Workshop on Knowledge and Experience Management (FGWM 2006), 2006

2005
Einleitung: Perspektiven und Positionen des Text Mining.
LDV Forum, 2005

2004
Linguistic Corpus Search.
Proceedings of the Fourth International Conference on Language Resources and Evaluation, 2004

Web Services for Language Resources and Language Technology Applications.
Proceedings of the Fourth International Conference on Language Resources and Evaluation, 2004

Dokumentbezogenes Wissensmanagement in dynamischen Arbeitsgruppen: Text Mining, Clustering und Visualisierung.
Proceedings of the Information zwischen Kultur und Marktwirtschaft, 2004

Language-Independent Methods for Compiling Monolingual Lexical Data.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2004

Media Design Patterns - Überlegungen zum Multimedia Engineering.
Proceedings of the Designing Information Systems: Festschrift für Jürgen Krause zum Anlass seines 60. Geburtstages 2004., 2004

2003
Medienanalyse und Visualisierung - Auswertung von Online-Pressetexten durch Text Mining.
LDV Forum, 2003

Automatic Discovery and Aggregation of Compound Names for the Use in Knowledge Representations.
J. Univers. Comput. Sci., 2003

Linguistic Knowledge Services - Developing Web Services in Language Technology.
Proceedings of the Innovative Internet Community Systems, Third International Workshop, 2003

2002
Topic Map Generation Using Text Mining.
J. Univers. Comput. Sci., 2002

Information Extraction from Text Corpora: Using Filters on Collocation Sets.
Proceedings of the Third International Conference on Language Resources and Evaluation, 2002

"Wörter des Tages" - Tagesaktuelle wissensbasierte Analyse und Visualisierung von Zeitungen und Newsdiensten.
Proceedings of the Information und Mobilität, 2002

Concept Extractor - Ein flexibler und domänenspezifischer Web Service zur Beschlagwortung von Texten.
Proceedings of the Information und Mobilität, 2002

Automatic Analysis of Large Text Corpora - A Contribution to Structuring WEB Communities.
Proceedings of the Innovative Internet Computing Systems, Second International Workshop, 2002

Named Entity Learning and Verification: Expectation Maximization in Large Corpora.
Proceedings of the 6th Conference on Natural Language Learning, 2002

2001
Learning Relations Using Collocations.
Proceedings of the IJCAI'2001 Workshop on Ontology Learning, 2001

Wissensextraktion durch linguistisches Postprocessing bei der Corpusanalyse.
Proceedings of the Proceedings der GLDV-Frühjahrstagung 2001, 2001

2000
A Flexible Infrastructure for Large Monolingual Corpora.
Proceedings of the Second International Conference on Language Resources and Evaluation, 2000

Effektivität von Recherchen im WWW: Vergleichende Evaluierung von Such- und Metasuchmaschinen.
Proceedings of the Informationskompetenz, 2000

Aiding Web Searches by Statistical Classification Tools.
Proceedings of the Informationskompetenz, 2000

1999
Einführung in Java - objektorientiertes Programmieren mit der Java 2-Plattform.
Informatik und Praxis, Teubner, ISBN: 978-3-519-02993-9, 1999

1998
Kryptographiebasierte Kommunikationsformen für Vereine und Verbände.
LDV Forum, 1998

Effizientes Dokumentenclustering durch niederfrequente Terme.
Datenbank Rundbr., 1998

Praktikum Elektronisches Publizieren für Informatiker.
Proceedings of the Informatik und Ausbildung, GI-Fachtagung 98, 1998

Elektronische Wahlverfahren als Beispiel angewandter Kryptographie.
Proceedings of the Knowledge Management und Kommunikationssysteme, Workflow Management, Multimedia, Knowledge Transfer, 1998

1997
Neue Medien - Eine Herausforderung an die Sprachverarbeitung. Bericht über den letzten Tag der GLDV Jahrestagung 1997 und den GLDV-Workshop auf der Leipziger Buchmesse.
LDV Forum, 1997

Graphisches Faktenretrieval mit vager Anfrageinterpetation.
Proceedings of the Hypertext - Information Retrieval, 1997

Zur Relevanz linguistischer Pragmatik bei der Entwicklung von Multimediaanwendungen.
Proceedings of the Linguistik und neue Medien [10. Jahrestagung der GLDV, 1997

Einleitung.
Proceedings of the Linguistik und neue Medien [10. Jahrestagung der GLDV, 1997

1996
Ort ohne Raum - eine interaktive Galerie im WorldWideWeb. Gestaltung und Kommunikation am Beispiel des Informationskanals Internet.
Proceedings of the Herausforderungen an die Informationswirtschaft: Informationsverdichtung,, 1996

1995
Graphisches Faktenretrieval mit Liniendiagrammen: Gestaltung und Evaluierung eines experimentellen Rechercheverfahrens auf der Grundlage kognitiver Theorien der Graphenwahrnehmung.
PhD thesis, 1995

1994
Multimodality and Vagueness in the Context of a Graphical, Object-Oriented Materials Information System.
Proceedings of the Computer-Assisted Information Retrieval (Recherche d'Information et ses Applications), 1994

1993
Intelligentes Faktenretrieval am Beispiel der Werkstoffinformation.
Proceedings of the Information Retrieval '93: Von der Modellierung zur Anwendung, 1993

1992
Manipulation von Graphen als Retrievalwerkzeug für Faktendaten.
Proceedings of the Mensch und Maschine, 1992

1991
Graphische Recherche und intelligente Hilfe als Komponenten eines multimodalen Werkstoffinformationssystems WING.
Proceedings of the Wissensbasierte Informationssysteme und Informationsmanagement: Proceedings des 2. Internationalen Symposiums für Informationswissenschaft, 1991

1990
WING - The research prototype of a multi-modal materials information system, comprising natural language-, graphical/direct manipulation and knowledge based components.
Proceedings of the Pragmatische Aspekte beim Entwurf und Betrieb von Informationssystemen: Proceedings des 1. Internationalen Symposiums für Informationswissenschaft, 1990


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