Christian Wagner
Orcid: 0000-0003-0907-8552Affiliations:
- City University of Hong Kong, School of Creative Media
- University of Southern California, School of Business Administration, Los Angeles, CA, USA
- University of British Columbia, Faculty of Commerce and Business Administration, Vancouver, BC, Canada
According to our database1,
Christian Wagner
authored at least 104 papers
between 1992 and 2024.
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Bibliography
2024
What explains the next level of gaming? An experience-anticipation model for amateur esports participation.
Comput. Hum. Behav., April, 2024
The impact of social network embeddedness on mobile massively multiplayer online games play.
Inf. Syst. J., March, 2024
Factors influencing TikTok-based user purchase intention: comparison between potential customers and repeat customers.
Internet Res., 2024
Crossing the chasm: Understanding users' motivational differences based on stages of online community.
Inf. Manag., 2024
Why do players spend money on mobile massively multiplayer online role-playing games? A Wixom and Todd framework.
Inf. Manag., 2024
Introduction to the Minitrack on Adversarial Behavior in Collaboration and Social Media Systems.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
How Low is Low? Crowdworker Perceptions of Microtask Payments in Work versus Leisure Situations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proxies to the monthly active user number of Geo AR Mobile games - online search volume as a proposal.
Multim. Tools Appl., July, 2023
A design strategy for Geo AR mobile game sustainable success emphasizing game completeness.
Entertain. Comput., May, 2023
Why viewers send paid gifts: The role of social influence on massively multiplayer online games live streaming.
Inf. Process. Manag., 2023
How TikTok leads users to flow experience: investigating the effects of technology affordances with user experience level and video length as moderators.
Internet Res., 2023
2022
Commun. Assoc. Inf. Syst., 2022
Introduction to the Minitrack on Adversarial Coordination in Collaboration and Social Media Systems.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the 30th European Conference on Information Systems, 2022
2021
Taking Time into Account: Understanding Microworkers' Continued Participation in Microtasks.
J. Assoc. Inf. Syst., 2021
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
Inducing individuals to engage in a gamified platform for environmental conservation.
Ind. Manag. Data Syst., 2020
Visualizing Emotion and Absorption Through a Low Resolution LED Array: - From Electroencephalography to Internet of Things.
Proceedings of the Augmented Cognition. Theoretical and Technological Approaches, 2020
2019
Internet Res., 2019
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019
Proceedings of the Augmented Cognition, 2019
2018
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding.
Internet Res., 2018
Proposing the core contributor withdrawal theory (CCWT) to understand core contributor withdrawal from online peer-production communities.
Internet Res., 2018
Exploring Users Motivations to Knowledge Contribution at the Creation Stage of Online Communities.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018
2017
J. Manag. Inf. Syst., 2017
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach.
J. Knowl. Manag., 2017
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017
Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Understanding the Success of Pokémon Go: Impact of Immersion on Players' Continuance Intention.
Proceedings of the Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments, 2017
Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
2016
The Relative Importance of Monetary and Non-Monetary Drivers for Information and Communication Technology Acceptance in Rural Agribusiness.
Inf. Technol. Dev., 2016
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
2015
Perceptions of justice or injustice as determinants of contributor defections from online communities.
J. Assoc. Inf. Sci. Technol., 2015
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
Not Just in it for the Money: A Qualitative Investigation of Workers' Perceived Benefits of Micro-task Crowdsourcing.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
Success within App Distribution Platforms: The Contribution of App Diversity and App Cohesivity.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
2014
Determinants of Commitment in an Online Community: Assessing the Antecedents of Weak Ties and Their Impact.
J. Organ. Comput. Electron. Commer., 2014
Structuring Time through Participation in Micro-task Crowdsourcing: A Time Allocation Perspective.
Proceedings of the International Conference on Information Systems, 2014
The Wisdom of Crowds: Impact of Collective Size and Expertise Transfer on Collective Performance.
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014
Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion, Enjoyment and Performance.
Proceedings of the 20th Americas Conference on Information Systems, 2014
2013
MIS Q., 2013
Int. J. Inf. Manag., 2013
"Facebook Distress": A Model to Investigate Discontinuation of Social Networking Site Use.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013
Proceedings of the 7th IEEE International Conference on Digital Ecosystems and Technologies, 2013
Proceedings of the 7th IEEE International Conference on Digital Ecosystems and Technologies, 2013
2012
Where's the competitive advantage in strategic information systems research? Making the case for boundary-spanning research based on the German business and information systems engineering tradition.
J. Strateg. Inf. Syst., 2012
Governance of open content creation: A conceptualization and analysis of control and guiding mechanisms in the open content domain.
J. Assoc. Inf. Sci. Technol., 2012
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012
2011
Explaining the Sustainability of Digital Ecosystems based on the Wiki Model Through Critical-Mass Theory.
IEEE Trans. Ind. Electron., 2011
2010
J. Assoc. Inf. Sci. Technol., 2010
Can a lean medium enhance large-group communication? Examining the impact of interactive mobile learning.
J. Assoc. Inf. Sci. Technol., 2010
Int. J. Knowl. Syst. Sci., 2010
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010
2009
J. Comput. Inf. Syst., 2009
Proceedings of the International Conference on Information Systems, 2009
An Empirical Investigation of the Key Factors for Refactoring Success in an Industrial Context.
Proceedings of the 15th Americas Conference on Information Systems, 2009
Proceedings of the 15th Americas Conference on Information Systems, 2009
2008
J. Inf. Syst. Educ., 2008
The effect of decision support system expertise on system use behavior and performance.
Inf. Manag., 2008
Decis. Support Syst., 2008
Proceedings of the Pacific Asia Conference on Information Systems, 2008
Proceedings of the Pacific Asia Conference on Information Systems, 2008
Proceedings of the International Conference on Information Systems, 2008
Proceedings of the Learning from the past & charting the future of the discipline. 14th Americas Conference on Information Systems, 2008
2007
J. Manag. Inf. Syst., 2007
Proceedings of the Virtuality and Virtualization, 2007
Proceedings of the International Conference on Information Systems, 2007
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007
2006
Breaking the Knowledge Acquisition Bottleneck Through Conversational Knowledge Management.
Inf. Resour. Manag. J., 2006
Electron. Gov. an Int. J., 2006
Proceedings of the 2006 International Symposium on Wikis, 2006
Can Lean Media Enhance Large Group Learning? An Empirical Investigation of Mobile Information and Communication Technology.
Proceedings of the Pacific Asia Conference on Information Systems, 2006
2005
An Exploratory Study on the Progress of Social Computing and Its Potential Impact on Organizational Computing.
Proceedings of the Pacific Asia Conference on Information Systems, 2005
Proceedings of the Pacific Asia Conference on Information Systems, 2005
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005
2004
J. Strateg. Inf. Syst., 2004
J. Inf. Syst. Educ., 2004
Commun. Assoc. Inf. Syst., 2004
2003
<i>Teaching Tip</i>: Put another (B)Log on the Wire: Publishing Learning Logs as Weblogs.
J. Inf. Syst. Educ., 2003
Enhancing E-government in Developing Countries: Managing Knowledge through Virtual Communities.
Electron. J. Inf. Syst. Dev. Ctries., 2003
2002
Inf. Technol. Manag., 2002
2001
Critical success factors revisited: success and failure cases of information systems for senior executives.
Decis. Support Syst., 2001
2000
Agents, Deep-Linking, and Framing: On acceptable practices of information acquisition in E-Commerce.
Electron. Mark., 2000
1999
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999
1997
IEEE Trans. Knowl. Data Eng., 1997
Personal Computer Adventure Games: Their Structure, Principles, and Applicability for Training.
Data Base, 1997
1995
Facilitating space-time differences, group heterogeneity and multi-sensory task work through a multimedia supported group decision system.
Decis. Support Syst., 1995
1992
J. Manag. Inf. Syst., 1992