Christian Schindler

Orcid: 0000-0002-4643-4387

According to our database1, Christian Schindler authored at least 28 papers between 1991 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Lernräume unter Verwendung von generativen Sprachmodellen.
Proceedings of the Software Engineering im Unterricht der Hochschulen, 2024

Towards Inductive Learning of Formal Software Architecture Rules.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Emergent Software Service Platform and its Application in a Smart Mobility Setting.
CoRR, 2023

2022
The Aachen Rail Shuttle ARS - Autonomous and energy self-sufficient feeder transport.
J. Rail Transp. Plan. Manag., 2022

2020
Towards Transparency-Encouraging Partial Software Disclosure to Enable Trust in Data Usage.
Proceedings of the 35th IEEE/ACM International Conference on Automated Software Engineering, 2020

2019
Contributors' impact on a FOSS project's quality.
Proceedings of the 2nd ACM SIGSOFT International Workshop on Software Qualities and Their Dependencies, 2019

An Approach to Test Classification in Big Android Applications.
Proceedings of the 19th IEEE International Conference on Software Quality, 2019

Introducing Agile Product Owners in a FLOSS Project.
Proceedings of the Open Source Systems - 15th IFIP WG 2.13 International Conference, 2019

Pocket code: a mobile visual programming framework for app development.
Proceedings of the 6th International Conference on Mobile Software Engineering and Systems, 2019

Engaging Students in Open Source: Establishing FOSS Development at a University.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Gender gap?: a snapshot of a bachelor computer science course at Graz University of Technology.
Proceedings of the 13th European Conference on Software Architecture, 2019

Streamlining value in a FOSS project.
Proceedings of the 13th European Conference on Software Architecture, 2019

2018
Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones.
CoRR, 2018

Evaluation of Game Templates to support Programming Activities in Schools.
CoRR, 2018

App creation in schools for different curricula subjects - lesson learned.
CoRR, 2018

Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation.
CoRR, 2018

The role of game jams in developing informal learning of computational thinking: a cross-european case study.
CoRR, 2018

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context.
CoRR, 2018

2017
Improving pocket paint usability via material design compliance and internationalization & localization support on application level.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2016
Reliability of Functional Connectivity of Electroencephalography Applying Microstate-Segmented Versus Classical Calculation of Phase Lag Index.
Brain Connect., 2016

2015
Pocket Game Jams: a Constructionist Approach at Schools.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Inclusive Gaming Creation by Design in Formal Learning Environments: "Girly-Girls" User Group in No One Left Behind.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2008
Agile Software Development Methods and Practices in Austrian IT-Industry: Results of an Empirical Study.
Proceedings of the 2008 International Conferences on Computational Intelligence for Modelling, 2008

2006
htmlButler - Wrapper Usability Enhancement through Ontology Sharing and Large Scale Cooperation.
Proceedings of the Adaptive and Personalized Semantic Web, 2006

2005
Human-Agent interaction in the light of ontology sharing and large scale cooperation.
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005

2001
Visual Patterns in the VLEli System.
Proceedings of the Compiler Construction, 10th International Conference, 2001

2000
A Pattern-Based Generator for Implementation of Visual Languages.
Proceedings of the 2000 IEEE International Symposium on Visual Languages, 2000

1991
Constructible hypergraphs.
Discret. Math., 1991


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