Christian Sandor
Orcid: 0000-0002-3990-2728Affiliations:
- Nara Institute of Science and Technology (NAIST), Japan
- Technical University Munich, Germany (former)
According to our database1,
Christian Sandor
authored at least 130 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on orcid.org
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on imd.naist.jp
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on ar.in.tum.de
On csauthors.net:
Bibliography
2024
Real-and-Present: Investigating the Use of Life-Size 2D Video Avatars in HMD-Based AR Teleconferencing.
CoRR, 2024
2023
Perceptual thresholds of visual size discrimination in augmented and virtual reality.
Comput. Graph., December, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
2022
Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous Spaces.
IEEE Trans. Vis. Comput. Graph., 2022
Proc. ACM Hum. Comput. Interact., 2022
Frontiers Virtual Real., 2022
Comput. Graph., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
Robust Reflectance Estimation for Projection-Based Appearance Control in a Dynamic Light Environment.
IEEE Trans. Vis. Comput. Graph., 2021
No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing.
Sensors, 2021
IEEE Computer Graphics and Applications, 2021
IEEE Computer Graphics and Applications, 2021
Comput. Graph., 2021
Investigation of Microcirculatory Effects of Experiencing Burning Hands in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021
Integration of stereoscopic laser-based geometry into 3D video using DLP Link synchronisation.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021
Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Can You Perceive the Size Change? Discrimination Thresholds for Size Changes in Augmented Reality.
Proceedings of the Virtual Reality and Mixed Reality, 2021
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021
2020
IEEE Computer Graphics and Applications, 2020
Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2019 (SVR 2019).
Comput. Graph., 2020
Comput. Graph., 2020
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the Virtual Reality and Augmented Reality, 2020
2019
Comput. Graph., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
NII Shonan Meet. Rep., 2018
Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods.
Comput., 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays Through Unnoticeable Incident Light Reduction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018
Multimodal Augmented Reality - Augmenting Auditory-Tactile Feedback to Change the Perception of Thickness.
Proceedings of the MultiMedia Modeling - 24th International Conference, 2018
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
TutAR: Semi-Automatic Generation of Augmented Reality Tutorials for Medical Education.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018
2017
EAI Endorsed Trans. Pervasive Health Technol., 2017
Multimodal Technol. Interact., 2017
Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World.
Int. J. Hum. Comput. Interact., 2017
IEICE Trans. Inf. Syst., 2017
Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces.
Comput. Graph., 2017
RealME: the influence of body and hand representations on body ownership and presence.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
BrightView: Increasing Perceived Brightness in Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Empirical Study of Non-Reversing Magic Mirrors for Augmented Reality Anatomy Learning.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017
3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
NII Shonan Meet. Rep., 2016
Res. Pract. Technol. Enhanc. Learn., 2016
Comput. Graph., 2016
SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Exploring Visuo-Haptic Augmented Reality User Interfaces for Stereo-Tactic Neurosurgery Planning.
Proceedings of the Medical Imaging and Augmented Reality - 7th International Conference, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Changing perception of physical properties using multimodal augmented reality: position paper.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016
Proceedings of the eHealth 360°, 2016
Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
SharpView: Improved clarity of defocused content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique.
IEEE Trans. Vis. Comput. Graph., 2015
Guest Editor's Introduction to the Special Section on the IEEE International Symposium on Mixed and Augmented Reality 2014.
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Computer Graphics and Applications, 2015
Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
2014
Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality.
Int. J. Hum. Comput. Stud., 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Depth perception in tablet-based augmented reality at medium- and far-field distances.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2010
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007
2006
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006
2005
A software toolkit and authoring tools for user interfaces in ubiquitous augmented reality.
PhD thesis, 2005
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality.
Pers. Ubiquitous Comput., 2005
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
2004
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004
Proceedings of the MIXER '04, 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002
2001
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001