Christian Rack

Orcid: 0000-0002-0022-0711

According to our database1, Christian Rack authored at least 17 papers between 2019 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Effect of Data Degradation on Motion Re-Identification.
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025

Effect of Duration and Delay on the Identifiability of VR Motion.
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025

2024
Motion Passwords.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Navigating the Kinematic Maze: Analyzing, Standardizing and Unifying XR Motion Datasets.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Inferring Private Personal Attributes of Virtual Reality Users from Ecologically Valid Head and Hand Motion Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Usability, Acceptance, and Trust of Privacy Protection Mechanisms and Identity Management in Social Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
cschell/who-is-alyx: v2.1.
Dataset, April, 2023

Who is Alyx? A new behavioral biometric dataset for user identification in XR.
Frontiers Virtual Real., March, 2023

cschell/who-is-alyx: v2.0.
Dataset, February, 2023

Inferring Private Personal Attributes of Virtual Reality Users from Head and Hand Motion Data.
CoRR, 2023

Extensible Motion-based Identification of XR Users with Non-Specific Motion.
CoRR, 2023

2022
cschell/who-is-alyx: v1.0.
Dataset, April, 2022

Comparison of Data Representations and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences.
CoRR, 2022

Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data.
Proceedings of the Symposium on Spatial User Interaction, 2019

Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions.
Proceedings of the Mensch und Computer 2019, 2019


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