Christian Holz
Orcid: 0000-0001-9655-9519Affiliations:
- ETH Zurich, Switzerland
- Microsoft Research, Redmond, WA, USA (former)
- Yahoo Research, Sunnyvale, CA, USA (former)
According to our database1,
Christian Holz
authored at least 140 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on siplab.org
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on orcid.org
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on dl.acm.org
On csauthors.net:
Bibliography
2024
IEEE Trans. Vis. Comput. Graph., May, 2024
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024
Proc. ACM Hum. Comput. Interact., 2024
npj Digit. Medicine, 2024
Accurately Tracking Relative Positions of Moving Trackers based on UWB Ranging and Inertial Sensing without Anchors.
CoRR, 2024
CoRR, 2024
LLM-for-X: Application-agnostic Integration of Large Language Models to Support Personal Writing Workflows.
CoRR, 2024
CoRR, 2024
HistoLab VR: A User Elicitation Study Exploring the Potential of Virtual Reality Game-based Learning for Hazard Awareness.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Demonstrating LLM-for-X: Application-agnostic Integration of Large Language Models to Support Writing Workflows.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Vision.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM Reasoning.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Ultra Inertial Poser: Scalable Motion Capture and Tracking from Sparse Inertial Sensors and Ultra-Wideband Ranging.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024
MiBOT: A head-worn robot that modulates cardiovascular responses through human-like soft massage.
Proceedings of the IEEE International Conference on Robotics and Automation, 2024
Proceedings of the Forty-first International Conference on Machine Learning, 2024
EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere.
Proceedings of the Computer Vision - ECCV 2024, 2024
MANIKIN: Biomechanically Accurate Neural Inverse Kinematics for Human Motion Estimation.
Proceedings of the Computer Vision - ECCV 2024, 2024
How Suboptimal is Training rPPG Models with Videos and Targets from Different Body Sites?
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Chatbots With Attitude: Enhancing Chatbot Interactions Through Dynamic Personality Infusion.
Proceedings of the ACM Conversational User Interfaces 2024, 2024
2023
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023
Personality Trait Recognition Based on Smartphone Typing Characteristics in the Wild.
IEEE Trans. Affect. Comput., 2023
ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets.
Proc. ACM Hum. Comput. Interact., 2023
BMAR: Barometric and Motion-based Alignment and Refinement for Offline Signal Synchronization across Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023
CoRR, 2023
Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study.
Comput. Hum. Behav., 2023
Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
BeliefPPG: Uncertainty-aware heart rate estimation from PPG signals via belief propagation.
Proceedings of the Uncertainty in Artificial Intelligence, 2023
Finding Order in Chaos: A Novel Data Augmentation Method for Time Series in Contrastive Learning.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Cross-Device Shortcuts: Seamless Attention-guided Content Transfer via Opportunistic Deep Links between Apps and Devices.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
HandyCast: Phone-based Bimanual Input for Virtual Reality in Mobile and Space-Constrained Settings via Pose-and-Touch Transfer.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
On the Effect of Size and Contrast of the SSVEP Visual Stimuations on Classification Accuracy and User-Friendliness in Virtual Reality.
Proceedings of the 11th International Winter Conference on Brain-Computer Interface, 2023
2022
Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
DeltaPen: A Device with Integrated High-Precision Translation and Rotation Sensing on Passive Surfaces.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the Computer Vision - ECCV 2022, 2022
Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Smartphone-Based Tapping Frequency as a Surrogate for Perceived Fatigue: An in-the-Wild Feasibility Study in Multiple Sclerosis Patients.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
TouchPose: Hand Pose Prediction, Depth Estimation, and Touch Classification from Capacitive Images.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Demonstration of Flashpen: A high-fidelity and high-precision multi-surface pen for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Towards Privacy-Preserving Ego-Motion Estimation Using an Extremely Low-Resolution Camera.
IEEE Robotics Autom. Lett., 2020
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic Feedback.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Decoding auditory and tactile attention for use in an EEG-based brain-computer interface.
Proceedings of the 8th International Winter Conference on Brain-Computer Interface, 2020
2019
GetMobile Mob. Comput. Commun., 2019
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Doubling the Signal Quality of Smartphone Camera Pulse Oximetry Using the Display Screen as a Controllable Selective Light Source.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018
Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a VR Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
SurfaceConstellation Applications: Use Cases of Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Interactions, 2017
Glabella: Continuously Sensing Blood Pressure Behavior using an Unobtrusive Wearable Device.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
DualBlink: A Wearable Device to Continuously Detect, Track, and Actuate Blinking For Alleviating Dry Eyes and Computer Vision Syndrome.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Tracko: Ad-hoc Mobile 3D Tracking Using Bluetooth Low Energy and Inaudible Signals for Cross-Device Interaction.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Biometric Touch Sensing: Seamlessly Augmenting Each Touch with Continuous Authentication.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
"I'm just on my phone and they're watching TV": Quantifying mobile device use while watching television.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Sharing (and Discussing) the Moment: The Conversations that Occur Around Shared Mobile Media.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Bodyprint: Biometric User Identification on Mobile Devices Using the Capacitive Touchscreen to Scan Body Parts.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Reducing the Stress of Coordination: Sharing Travel Time Information Between Contacts on Mobile Phones.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
The generalized perceived input point model and how to double touch accuracy by extracting fingerprints.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009