Christian Gütl

Orcid: 0000-0001-9589-1966

Affiliations:
  • Graz University of Technology, Austria


According to our database1, Christian Gütl authored at least 157 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Impact and development of an Open Web Index for open web search.
J. Assoc. Inf. Sci. Technol., May, 2024

Editorial.
J. Univers. Comput. Sci., 2024

Assessing Digital Literacy Skills in Secondary and Higher Education: A Comprehensive Literature Survey of Validated Insttuments.
Proceedings of the 47th MIPRO ICT and Electronics Convention, 2024

Screening Automation in Systematic Reviews: Analysis of Tools and Their Machine Learning Capabilities.
Proceedings of the dHealth 2024, 2024

Conversational Agents, Virtual Worlds, and Beyond: A Review of Large Language Models Enabling Immersive Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Analysis of Empathic Experiences in Video Games with Microblogging.
Int. J. Emerg. Technol. Learn., February, 2023

Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR?
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Holographic Sports Training.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Analyzing Social Networks and Learning Content on a Discussion Forum of an Introductory Programming MOOC in Higher Education.
Proceedings of the IEEE Learning with MOOCS, 2023

CPR Emergency Assistance Through Mixed Reality Communication.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Research Agenda 2030: The Great Questions of Immersive Learning Research.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Collaborative System Design of Mixed Reality Communication for Medical Training.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Automatic Bill Recommendation for Statehouse Journalists.
Proceedings of the Electronic Government - 22nd IFIP WG 8.5 International Conference, 2023

Exploring Tabular Data Through Networks.
Proceedings of the Advances in Information Retrieval, 2023

2022
CERN Anonymized Mattermost Data.
Dataset, March, 2022

Learning Security Awareness in Email Communication Using a Platform for Digital Skill Teaching.
Proceedings of the IEEE International Conference on Teaching, 2022

Comparison of Network and Readability Properties With Traditional Bibliometric Properties in the Journal of Universal Computer Science.
Proceedings of the Ninth International Conference on Social Networks Analysis, 2022

Implicit User Network Analysis of Communication Platform Open Data for Channel Recommendation.
Proceedings of the Ninth International Conference on Social Networks Analysis, 2022

Analyzing Behavioral Patterns in an Introductory Programming MOOC at University Level.
Proceedings of the IEEE Learning with MOOCS, 2022

Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Implementation and Experiences of a Flipped Lecture Hall - A Fully Online Introductory Programming Course.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

A Disinformation Training Course Using the PROVENANCE Verification Indicator Tool.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Compiling Open Datasets in Context of Large Organizations while Protecting User Privacy and Guaranteeing Plausible Deniability.
Proceedings of the 11th International Conference on Data Science, 2022

2021
Privacy in Open Search: A Review of Challenges and Solutions.
CoRR, 2021

Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech.
CoRR, 2021

Remote Assistance with Mixed Reality for Procedural Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Collaboration Spotting X - A Visual Network Exploration Tool.
Proceedings of the Eighth International Conference on Social Network Analysis, 2021

Automatic News Article Generation from Legislative Proceedings: A Phenom-Based Approach.
Proceedings of the Statistical Language and Speech Processing, 2021

Insights in Learners' Behaviour and Early Dropout Detection based on Coursera MOOCs.
Proceedings of the 19th International Conference on Information Technology Based Higher Education and Training, 2021

Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Engagement in In-Game Questionnaires - Perspectives from Users and Experts.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

ADVANCED EDU-AR-VIZ: a Framework for Selecting Appropriate Visual Augmentations in STEM Education.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

Assessment of Digital Skills in the Context of Social Media.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

Gravity Assist: An Immersive and Interactive Visualization.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Towards Supporting Complex Retrieval Tasks Through Graph-Based Information Retrieval and Visual Analytics.
Proceedings of the Second International Conference on Design of Experimental Search & Information REtrieval Systems, 2021

Real-time Gesture Animation Generation from Speech for Virtual Human Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Research priorities in immersive learning technology: the perspectives of the iLRN community.
Virtual Real., 2020

Deconstructing Human-assisted Video Transcription and Annotation for Legislative Proceedings.
Digit. Gov. Res. Pract., 2020

An Immersive and Interactive Visualization of Gravitational Waves.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

C<sup>2</sup>ELT<sup>2</sup>S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept.
Proceedings of the Cross Reality and Data Science in Engineering, 2020

Assessing Digital Skills and Competencies for Different Groups and Devising a Conceptual Model to Support Teaching and Training.
Proceedings of the Cross Reality and Data Science in Engineering, 2020

Infret: Preliminary Findings of a Tool for Explorative Learning of Information Retrieval Concepts.
Proceedings of the Cross Reality and Data Science in Engineering, 2020

Room Scale Virtual Reality Physics Education: Use Cases for the Classroom.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Immersively Learning Object Oriented Programming Concepts With sCool.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

sCool: Impact on Human-Computer Interface Improvements on Learner Experience in a Game-Based Learning Platform.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020

2019
sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education.
Int. J. Eng. Pedagog., 2019

Semantic and Topological Graphs for Patent Retrieval.
Proceedings of the Sixth International Conference on Social Networks Analysis, 2019

On the Role of Score, Genre and Text in Helpfulness of Video Game Reviews on Metacritic.
Proceedings of the Sixth International Conference on Social Networks Analysis, 2019

RFID in the Wild - Analyzing Stocktake Data to Determine Detection Probabilities of Products.
Proceedings of the Sixth International Conference on Internet of Things: Systems, 2019

Infret: Enhancing a Tool for Explorative Learning of Information Retrieval Concepts.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019

Collaboration Spotting Cite: An Exploration System for the Bibliographic Information of Publications and Patents.
Proceedings of the 11th International Joint Conference on Knowledge Discovery, 2019

MaroonVR - An Interactive and Immersive Virtual Reality Physics Laboratory.
Proceedings of the Learning in a Digital World, 2019

2018
User Behavioral Patterns and Early Dropouts Detection: Improved Users Profiling through Analysis of Successive Offering of MOOC.
J. Univers. Comput. Sci., 2018

Decoupling assessment and serious games to support guided exploratory learning in smart education.
J. Ambient Intell. Humaniz. Comput., 2018

Semantic and Topological Patent Graphs: Analysis of Retrieval and Community Structure.
Proceedings of the Fifth International Conference on Social Networks Analysis, 2018

Investigating Helpfulness of Video Game Reviews on the Steam Platform.
Proceedings of the Fifth International Conference on Social Networks Analysis, 2018

sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Enhanced Assessment Approaches in Immersive Environments - Meeting Competency-Oriented Requirements in the Classroom.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Local Word Embeddings for Query Expansion Based on Co-Authorship and Citations.
Proceedings of the 7th International Workshop on Bibliometric-enhanced Information Retrieval (BIR 2018) co-located with the 40th European Conference on Information Retrieval (ECIR 2018), 2018

Gaining efficiency in human assisted transcription and speech annotation in legislative proceedings.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

2017
Managing Editor's Column.
J. Univers. Comput. Sci., 2017

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study.
Int. J. Online Eng., 2017

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study.
Proceedings of the Online Engineering & Internet of Things, 2017

Modern education and its background in cognitive psychology: Automated question creation and eye movements.
Proceedings of the 40th International Convention on Information and Communication Technology, 2017

MOOC Learner Behaviour: Attrition and Retention Analysis and Prediction Based on 11 Courses on the TELESCOPE Platform.
Proceedings of the Learning Technology for Education Challenges, 2017

Improving Physics Education Through Different Immersive and Engaging Laboratory Setups.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

PTD: Player Type Design to Foster Engaging and Playful Learning Experiences.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Social network analysis of the global game jam network.
Proceedings of the Second International Conference on Game Jams, 2017

Maroon VR: A Room-Scale Physics Laboratory Experience.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Gesture-Based Interactions in Video Games with the Leap Motion Controller.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

MOOC Dropouts: A Multi-system Classifier.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Preface to the Special Issue on Immersive Environments: Challenges, Research and New Developments.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Virtual laboratories for education in science, technology, and engineering: A review.
Comput. Educ., 2016

Individual versus collaborative learning in a virtual world.
Proceedings of the 39th International Convention on Information and Communication Technology, 2016

A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation.
Proceedings of the Learning Technology for Education in Cloud - The Changing Face of Education, 2016

Evaluating Experiences in Different Virtual Reality Setups.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Interdisciplinary and International Game Projects for Creative Learning.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

2015
Application Domains for a Location-based Mobile Application Creator.
Int. J. Interact. Mob. Technol., 2015

Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment.
J. Educ. Technol. Soc., 2015

Using Cloud-Based Applications for Education, a Technical Interoperability Exploration for Online Document Editors.
Proceedings of the Learning Technology for Education in Cloud - 4th International Workshop, 2015

Virtual Worlds for 3D Visualizations.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Introduction to the Proceedings of iLRN'15.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

A hybrid approach for Arabic named entity disambiguation.
Proceedings of the 15th International Conference on Knowledge Technologies and Data-driven Business, 2015

Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

Enhancing online and mobile experimentations using gamification strategies.
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015

2014
A Competence-based Service for Supporting Self-Regulated Learning in Virtual Environments.
J. Learn. Anal., November, 2014

Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications.
Int. J. Recent Contributions Eng. Sci. IT, 2014

Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2014

Collaborative programming exercises in virtual worlds (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Motivational active learning for computer science education (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

3D Progressive Education Environment for S-BPM.
Proceedings of the S-BPM ONE - Application Studies and Work in Progress, 2014

Evaluation study and results of intelligent pedagogical agent-led learning scenarios in a virtual world.
Proceedings of the 37th International Convention on Information and Communication Technology, 2014

Cloud Learning Activities Orchestration for MOOC Environments.
Proceedings of the Learning Technology for Education in Cloud. MOOC and Big Data, 2014

Attrition in MOOC: Lessons Learned from Drop-Out Students.
Proceedings of the Learning Technology for Education in Cloud. MOOC and Big Data, 2014

Motivational active learning: engaging university students in computer science education.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

Interoperability for cloud-based applications for education settings based on JSON-LD and Hydra: ontology and a generic vocabulary for mind map tools.
Proceedings of the 14th International Conference on Knowledge Management and Data-driven Business, 2014

Telescope, a MOOCs initiative in Latin America: Infrastructure, best practices, completion and dropout analysis.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Using JSON-LD and Hydra for Cloud-Based Tool Interoperability: A Prototype Based on a Vocabulary and Communication Process Handler for Mind Map Tools.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
Assessment for Complex Learning Resources: Development and Validation of an Integrated Model.
Int. J. Emerg. Technol. Learn., 2013

Flexible and Affordable Foreign Language Learning Environment based on Web 2.0 Technologies.
Int. J. Emerg. Technol. Learn., 2013

Simulating Interactive Learning Scenarios with Intelligent Pedagogical Agents in a Virtual World through BDI-Based Agents.
Int. J. Eng. Pedagog., 2013

Hydra: A Vocabulary for Hypermedia-Driven Web APIs.
Proceedings of the WWW2013 Workshop on Linked Data on the Web, 2013

Model your application domain, not your JSON structures.
Proceedings of the 22nd International World Wide Web Conference, 2013

Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education.
Proceedings of the Human Factors in Computing and Informatics, 2013

MOOC in Latin America: Implementation and Lessons Learned.
Proceedings of the 2nd International Workshop on Learning Technology for Education in Cloud, 2013

Implementing Intelligent Pedagogical Agents in virtual worlds: Tutoring natural science experiments in OpenWonderland.
Proceedings of the IEEE Global Engineering Education Conference, 2013

Track A: foundations of digital ecosystems and complex environment engineering.
Proceedings of the 7th IEEE International Conference on Digital Ecosystems and Technologies, 2013

Automatic Test Item Creation in Self-Regulated Learning - Evaluating Quality of Questions in a Latin American Experience.
Proceedings of the CSEDU 2013, 2013

Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective.
Proceedings of the CSEDU 2013, 2013

2012
Trends in Immersive Education Research.
J. Univers. Comput. Sci., 2012

Seamless Integration of RESTful Services into the Web of Data.
Adv. Multim., 2012

On using JSON-LD to create evolvable RESTful services.
Proceedings of the Third International Workshop on RESTful Design, 2012

A Web of Things to reduce energy wastage.
Proceedings of the IEEE 10th International Conference on Industrial Informatics, 2012

Facebook for CSCL, Latin-American Experience for Professors.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Complex Learning Resources Integrated with Emerging Forms of E-assessment: An Empirical Study.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment.
Proceedings of the Sixth International Conference on Complex, 2012

Assessment for/as Learning: Integrated Automatic Assessment in Complex Learning Resources for Self-Directed Learning.
Proceedings of the Sixth International Conference on Complex, 2012

Refined Distractor Generation with LSA and Stylometry for Automated Multiple Choice Question Generation.
Proceedings of the AI 2012: Advances in Artificial Intelligence, 2012

2011
Evaluation of Intelligent Agent Frameworks for Human Learning.
Int. J. Eng. Pedagog., 2011

SAPS: Semantic AtomPub-Based Services.
Proceedings of the 11th Annual International Symposium on Applications and the Internet, 2011

An Integrated Model for E-assessment of Learning Experiences Enriched with Complex Learning Resources.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

Facebook for e-moderation: a Latin-American experience.
Proceedings of the I-KNOW 2011, 2011

Aligning Web Services with the Semantic Web to Create a Global Read-Write Graph of Data.
Proceedings of the 9th IEEE European Conference on Web Services, 2011

2010
DanVideo: an MPEG-7 authoring and retrieval system for dance videos.
Multim. Tools Appl., 2010

Peer Assessment System for Modern Learning Settings: Towards a Flexible E-Assessment System.
Int. J. Emerg. Technol. Learn., 2010

Discovering Knowledge from Multi-modal Lecture Recordings
CoRR, 2010

Automatic Concept Retrieval with Rubrico.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2010

Towards an Enhanced Approach for Peer-Assessment Activities.
Proceedings of the ICALT 2010, 2010

2009
Collaborative Virtual 3D Environment for Internet-Accessible Physics Experiments.
Int. J. Online Eng., 2009

Evaluation of Collaborative Learning Settings in 3D Virtual Worlds.
Int. J. Emerg. Technol. Learn., 2009

Towards a Standardized e-Assessment System: Motivations, Challenges and First Findings.
Int. J. Emerg. Technol. Learn., 2009

PASS: Peer-ASSessment Approach for Modern Learning Settings.
Proceedings of the Advances in Web Based Learning, 2009

2008
Enhancements of Meeting Information Management and Application for Knowledge Access and Learning Activities.
J. Univers. Comput. Sci., 2008

Ecosystem-based Theoretical Models for Learning in Environments of the 21st Century.
Int. J. Emerg. Technol. Learn., 2008

Moving towards a Fully Automatic Knowledge Assessment Tool.
Int. J. Emerg. Technol. Learn., 2008

Enhanced Information Retrieval from Narrative German-language Clinical Text Documents using Automated Document Classification.
Proceedings of the eHealth Beyond the Horizon, 2008

2007
Multi-label Text Classification of German Language Medical Documents.
Proceedings of the MEDINFO 2007 - Proceedings of the 12th World Congress on Health (Medical) Informatics, 2007

Visualization Metaphors for Multi-modal Meeting Data.
Proceedings of the Datenbanksysteme in Business, 2007

2005
Towards a Generic Adaptive System applicable for Web-based Learning Management Environments.
Proceedings of the Lernen, 2005

Towards an Advanced Modeling System Applying a Service-Based Approach.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2001
Search Result Visualisation with xFIND.
Proceedings of the Second International Workshop on User Interfaces to Data Intensive Systems, 2001

1999
Dynamic Background Libraries - New Developments In Distance Education Using HIKS.
J. Univers. Comput. Sci., 1999

Kriterien für ein flexibles System für die Unterstützung von Ausbildungsaufgaben mit moderner Web-Technologie.
HMD Prax. Wirtsch., 1999

Knowledge Transfer and Knowledge Discovery - New Improvements for the Corporate Decision.
Proceedings of WebNet 99, 1999

An Associative Repository for the Administration of Course Modules.
Proceedings of WebNet 99, 1999

1998
Intelligent Knowledge Gathering and Management as New Ways of an Improved Learning Process.
Proceedings of WebNet 98, 1998

ANT - Active Node Technology. Technischer Überblick und Anwendungen.
Proceedings of the JIT '98, 1998


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