Christian Geiger
Orcid: 0009-0008-3769-3652Affiliations:
- Düsseldorf University of Applied Sciences, Department of Media, Düsseldorf, Germany
- University of Paderborn, Department of Computer Science, Paderborn, Germany (former)
According to our database1,
Christian Geiger
authored at least 142 papers
between 1993 and 2023.
Collaborative distances:
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Bibliography
2023
Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering.
CoRR, 2023
Enacted Selves in Technological Activities - Framework and Case Study in Immersive Telementoring.
Proceedings of the Mensch und Computer 2023, 2023
Precious Camouflage - A Dance Performance Interweaving Human Movement and Artificial Intelligence.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023
2022
Real-time 3D scans of cardiac surgery using a single optical-see-through head-mounted display in a mobile setup.
Frontiers Virtual Real., 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
2020
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018
Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction.
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the Smart Industry & Smart Education, 2018
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2018
2017
Interact. Comput., 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Proceedings of the 2nd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2016
Empathizing Audiovisual Sense Impairments: Interactive Real-Time Illustration of Diminished Sense Perception.
Proceedings of the 7th Augmented Human International Conference, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 4th International Symposium on Pervasive Displays, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Reminiscence Map - Insights to Design for People with Dementia from a Tangible Prototype.
Proceedings of the ICT4AgeingWell 2015, 2015
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2015
2014
Proceedings of the Eighth International Conference on Tangible, 2014
Tangible and body-related interaction techniques for a singing voice synthesis installation.
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of The International Symposium on Pervasive Displays, 2014
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014
Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approach.
Proceedings of the Audio Mostly 2014, AM '14, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the 4th Augmented Human International Conference, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Realitätsnahe Interaktion in einem 3D-Simulator für traditionelles Bogenschießen.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Large-area moderator tracking and demonstrational configuration of position based interactions for virtual studios.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012
2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
ANTracks 2.0 - Generative Music on Multiple Multitouch Devices Categories and Subject Descriptors.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010
Proceedings of the International Conference on Humans and Computers, 2010
Proceedings of the International Conference on Humans and Computers, 2010
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship.
Proceedings of the 7th International Conference on Computer Graphics, 2010
2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009
Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2009.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum.
Proceedings of the Virtual and Mixed Reality, 2009
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Poster: MVCE - a design pattern to guide the development of next generation user interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008
Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008
Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2008.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2003
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003
2002
Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002
Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Authoring mixed reality - a component and framework-based approach.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
2001
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001
Interaktive VR/AR-Inhalte auf mobilen Endgeräten.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001
2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
A System for the Rapid Design of 3D Creatures with Complex Behavior.
Proceedings of the Simulation und Visualisierung 2000 (SimVis 2000), 2000
Proceedings of the Fourth International Conference on Autonomous Agents, 2000
1999
Schneller Entwurf interaktiver dreidimensionaler Computeranimationen: Beiträge zur wissensbasierten Modellierung und Illustration komplexer technischer Systeme.
PhD thesis, 1999
Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen.
Proceedings of the Simulation und Visualisierung 1999 (SimVis 1999), 1999
Virtuelles Prototyping einer Robotersteuerung durch interaktive 3D-Simulation.
Proceedings of the Simulation und Visualisierung 1999 (SimVis 1999), 1999
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999
Proceedings of the Advances in Computing Science, 1999
1998
Proceedings of the Proceedings 1998 IEEE Symposium on Visual Languages, 1998
Visuelle Spezifikation, Modellierung und Animation im Systementwurf.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998
1997
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997
Simulation und 3D-Animation eines kraftvektorgesteuerten Hausanschluß-Inspektionssystems.
Proceedings of the Simulation und Animation 1997 (SimVis 1997), 6-7 März 1997, Magdeburg, 1997
1996
Visual Modeling and 3D-Representation with a Complete Visual Programming Language - A Case Study in Manufacturing.
Proceedings of the 1996 IEEE Symposium on Visual Languages, 1996
Rapid Prototyping of Animated 3-D Objects.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996
Using Concurrent Object Based Modeling With 3D Animation for Early Prototyping.
Proceedings of the Modelling and Simulation, 1996
1994
Modellierung intelligenter Strategien in komplexen Systemen mit Concurrent Fuzzy Prolog.
Proceedings of the Fuzzy Logik, 1994
1993
Proceedings of the Fuzzy Logic, 1993