Christian Eichhorn
Orcid: 0000-0001-5279-5341Affiliations:
- Technical University of Munich, Germany
According to our database1,
Christian Eichhorn
authored at least 33 papers
between 2018 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Frontiers Virtual Real., 2024
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3).
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness.
Proceedings of the HCI in Games, 2024
2023
Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023
2022
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations.
Frontiers Virtual Real., 2022
Exploring underwater archaeology findings with a diving simulator in virtual reality.
Frontiers Virtual Real., 2022
Frontiers Virtual Real., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components.
Proceedings of the HCI International 2022 Posters, 2022
2021
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications.
ISPRS Int. J. Geo Inf., 2021
Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
2020
ACM Journal on Computing and Cultural Heritage, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
2018
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018