Christian Eckhardt

Orcid: 0000-0001-7721-2763

According to our database1, Christian Eckhardt authored at least 24 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements.
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022

2021
Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Gravity Assist: An Immersive and Interactive Visualization.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

An Analysis of Augmented Reality Aided Vehicle Operation.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
An Open Framework for Infinite Walking With Saccadic Redirection.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Volumetric capture for narrative films.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

An Immersive and Interactive Visualization of Gravitational Waves.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Immersively Learning Object Oriented Programming Concepts With sCool.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

An Immersive and Interactive Visualization of Gravitational Waves.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

VSEPR Theory, An Interactive and Immersive Virtual Reality.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Real-Time Ray Tracing with Spherically Projected Object Data.
Proceedings of the Advances in Visual Computing, 2019

Special Relativity in Immersive Learning.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games.
Proceedings of the IEEE Conference on Games, 2019

2018
Hamlet: directing virtual actors in computational live theater.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
VR wildfire prevention: teaching campfire safety in a gamified immersive environment.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Real-time avatar animation synthesis from coarse motion input.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Flex: hand gesture recognition using muscle flexing sensors.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017


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