Christian Bouville

Orcid: 0000-0001-5884-9849

According to our database1, Christian Bouville authored at least 39 papers between 1984 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2022
Gaussian Process for Radiance Functions on the Sphere.
Comput. Graph. Forum, 2022

2021
Extensible Spherical Fibonacci Grids.
IEEE Trans. Vis. Comput. Graph., 2021

2020
Spectral Analysis of Quadrature Rules and Fourier Truncation-Based Methods Applied to Shading Integrals.
IEEE Trans. Vis. Comput. Graph., 2020

2019
Optimal Sample Weights for Hemispherical Integral Quadratures.
Comput. Graph. Forum, 2019

2016
Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Efficient Quadrature Rules for Illumination Integrals: From Quasi Monte Carlo to Bayesian Monte Carlo
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79567-1, 2015

2014
Bayesian and Quasi Monte Carlo Spherical Integration for Illumination Integrals.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
A Spherical Gaussian Framework for Bayesian Monte Carlo Rendering of Glossy Surfaces.
IEEE Trans. Vis. Comput. Graph., 2013

Spherical Fibonacci Point Sets for Illumination Integrals.
Comput. Graph. Forum, 2013

2011
Improving Performance and Accuracy of Local PCA.
Comput. Graph. Forum, 2011

2010
A flexible framework to personalize 3D web users experience.
Proceedings of the 3D technologies for the World Wide Web, 2010

2009
Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4.
Signal Process. Image Commun., 2009

A Bayesian Monte Carlo Approach to Global Illumination.
Comput. Graph. Forum, 2009

2008
A framework for scalable virtual worlds using spatially organized P2P networks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

A Framework for Scalable Virtual Worlds Using Spatially Organized P2P Networks.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

A MPEG-4 AFX compliant platform for 3D contents distribution in peer-to-peer.
Proceedings of the International Conference on Image Processing, 2008

2007
Network-Based Visualization of 3D Landscapes and City Models.
IEEE Computer Graphics and Applications, 2007

2006
P2P Network for very large virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Panel Statement.
Proceedings of the 2006 International Symposium on Applications and the Internet (SAINT 2006), 2006

Real Time P2P Network Simulation for Very Large Virtual Environment.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
PBTree - A new progressive and hierarchical representation for network-based navigation in densely built urban environments.
Ann. des Télécommunications, 2005

Efficient Compression of Visibility Sets.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2004
Real-time reconstruction of wavelet-encoded meshes for view-dependent transmission and visualization.
IEEE Trans. Circuits Syst. Video Technol., 2004

Improved geo-visualization methods.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
PBTree - A New Progressive and Hierarchical Representation for Network-Based Navigation in Urban Environments.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

2001
FaceEngine a 3D facial animation engine for real time applications: a 3D facial animation engine for real time applications.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001

1999
Toward hardware building blocks for software-only real-time video processing: the MOVIE approach.
IEEE Trans. Circuits Syst. Video Technol., 1999

1996
DVFLEX: a flexible MPEG real time video codec.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

1995
MOVIE: A Building Block for the Design of Real Time Simulator of Moving Pictures Compression Algorithms.
Proceedings of the International Conference on Application Specific Array Processors (ASAP'95), 1995

1993
Real-time testbed for MPEG-1 video compression.
Proceedings of the Visual Communications and Image Processing '93, 1993

Faster Image Rendering in Animation through Motion Compensated Interpolation.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

1991
Low Sampling Densities using a psychovisual approach.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1988
Monte-Carlo Integration Applied to an Illumination Model.
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988

Developments in Ray-Tracing.
Proceedings of the Advances in Computer Graphics IV (Tutorials from Eurographics'88 Conf.), 1988

1985
Generating High Quality Pictures by Ray-Tracing.
Comput. Graph. Forum, 1985

Bounding ellipsoids for ray-fractal intersection.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

Creating CSG Modelled Pictures for Ray-casting Display.
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985

1984
Generating High Quality Pictures by Ray-tracing.
Proceedings of the 5th European Computer Graphics Conference and Exhibition, 1984


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