Christiaan P. Gribble

Affiliations:
  • SURVICE Engineering, Applied Technology Operation, Belcamp, MD, USA


According to our database1, Christiaan P. Gribble authored at least 24 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Analytic Rendering and Hardware-Accelerated Simulation for Scientific Applications.
Comput. Sci. Eng., 2022

2020
Implementing a Prototype System for 3D Reconstruction of Compressible Flow.
Proceedings of the PEARC '20: Practice and Experience in Advanced Research Computing, 2020

Effective Parallelization Strategies for Scalable, High-Performance Iterative Reconstruction.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

2019
Using Robust Networks to Inform Lightweight Models in Semi-Supervised Learning for Object Detection.
Proceedings of the 48th IEEE Applied Imagery Pattern Recognition Workshop, 2019

2018
Autonomous Precision Landing for the Joint Tactical Aerial Resupply Vehicle.
Proceedings of the 47th IEEE Applied Imagery Pattern Recognition Workshop, 2018

2016
Node Culling Multi-Hit BVH Traversal.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2014
Depth data assisted structure-from-motion parameter optimization and feature track correction.
Proceedings of the 2014 IEEE Applied Imagery Pattern Recognition Workshop, 2014

2013
Toward efficient and accurate order-independent transparency.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

GPU ray tracing with rayforce.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Ray tracing visualization toolkit.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2009
Integer Ray Tracing.
J. Graphics, GPU, & Game Tools, 2009

StreamRay: a stream filtering architecture for coherent ray tracing.
Proceedings of the 14th International Conference on Architectural Support for Programming Languages and Operating Systems, 2009

2008
Practical global illumination for interactive particle visualization.
Comput. Graph., 2008

2007
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data.
IEEE Trans. Vis. Comput. Graph., 2007

Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

2006
Interactive Methods for Effective Particle Visualization.
PhD thesis, 2006

A Case Study: Visualizing Material Point Method Data.
Proceedings of the 8th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2006

Enhancing interactive particle visualization with advanced shading models.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Memory sharing for interactive ray tracing on clusters.
Parallel Comput., 2005

An experimental design for determining the effects of illumination models in particle visualization.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Memory-Savvy Distributed Interactive Ray Tracing.
Proceedings of the 5th Eurographics/ACM SIGGRAPH Symposium on Parallel Graphics and Visualization, 2004

2003
Distributed Interactive Ray Tracing for Large Volume Visualization.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

So Much Data, So Little Time....
Proceedings of the Parallel Computing: Software Technology, 2003


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