Chris Shaw

Orcid: 0000-0002-6940-7971

Affiliations:
  • Simon Fraser University, Burnaby, BC, Canada


According to our database1, Chris Shaw authored at least 95 papers between 1966 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' Among Citizens.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2020
Oh, I didn't do a good job: How objective data affects physiotherapist-patient conversations for arthritis patients.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

2019
Correlation Visualisation for sleep data analytics in SWAPP (Sleep Wake Application).
Proceedings of the Visualization and Data Analysis 2019, 2019

Data acquisition and visual analytic tool-set for paediatric sleep data.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

2018
FitViz-Ad: A Non-Intrusive Reminder to Encourage Non-Sedentary Behaviour.
Proceedings of the Visualization and Data Analysis 2018, Burlingame, CA, USA, 28 January 2018, 2018

Sleep-Wake-Behaviour App: Towards developing a database for informing e-coaching solutions for neurodevelopmental disorders in children.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

Towards developing an e-coach to support arthritis patients in maintaining a physically active lifestyle.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

Designing pervasive technology for physical activity self-management in arthritis patients.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

2017
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol., 2017

Plexus: An Interactive Visualization Tool for Analyzing Public Emotions from Twitter Data.
CoRR, 2017

RadStream: An interactive visual display of radiology workflow for delay detection in the clinical imaging process.
Proceedings of the IEEE Workshop on Visual Analytics in Healthcare, 2017

The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Supporting hypotheses management during asynchronous collaboration for visual analytics for text.
Proceedings of the Visualization and Data Analysis 2016, 2016

A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

<i>Mobius Floe</i>: an Immersive Virtual Reality Game for Pain Distraction.
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016

2015
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Encouraging physical activity with a game-based mobile application: FitPet.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015

The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Employing a Parametric Model for Analytic Provenance.
ACM Trans. Interact. Intell. Syst., 2014

FilooT: a visualization tool for exploring genomic data.
Proceedings of the Visualization and Data Analysis 2014, 2014

The CZSaw notes case study.
Proceedings of the Visualization and Data Analysis 2014, 2014

Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation.
Proceedings of the PhyCS 2014, 2014

Mova: Interactive Movement Analytics Platform.
Proceedings of the International Workshop on Movement and Computing, 2014

Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression.
Proceedings of the Electronic Visualisation and the Arts, 2014

2013
Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis.
BMC Medical Informatics Decis. Mak., 2013

Does interactive animation control improve exploratory data analysis of animated trend visualization?
Proceedings of the Visualization and Data Analysis 2013, 2013

Immersive virtual reality and affective computing for gaming, fear and anxiety management.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Analysis of telemetry data from a real-time strategy game: A case study.
Comput. Entertain., 2012

A Focus + Context Technique for Visualizing a Document Collection.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

2011
EmailTime: visual analytics and statistics for temporal email.
Proceedings of the Visualization and Data Analysis 2011, 2011

Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Design considerations of expressive bidirectional telepresence robots.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Immersive VR: a non-pharmacological analgesic for chronic pain?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

ActionPlot: A Visualization Tool for Contemporary Dance Analysis.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

2010
Demo Hour.
Interactions, 2010

Visualizing search results: evaluating an iconic visualization.
Proceedings of the Visualization and Data Analysis, 2010

Development of Communication Model for Social Robots Based on Mobile Service.
Proceedings of the 2010 IEEE Second International Conference on Social Computing, 2010

EmailTime: Visual analytics of emails.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010

Enron case study: Analysis of email behavior using EmailTime.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010

CZSaw, IMAS & Tableau: Collaboration among teams: VAST 2010 Grand Challenge award: Excellent student team analysis.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010

Model based interactive analysis of interwoven, imprecise narratives: VAST 2010 mini challenge 1 award: Outstanding interaction model.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010

2009
Interaction Volume Management in a Multi-scale Virtual Environment.
Proceedings of the Advances in Information and Intelligent Systems, 2009

Serious Games.
IEEE Computer Graphics and Applications, 2009

Musician Map: visualizing music collaborations over time.
Proceedings of the Visualization and Data Analysis, 2009

Visualizing conserved gene location across microbe genomes.
Proceedings of the Visualization and Data Analysis, 2009

BrainFrame: a knowledge visualization system for the neurosciences.
Proceedings of the Visualization and Data Analysis, 2009

Capturing and supporting the analysis process.
Proceedings of the 4th IEEE Symposium on Visual Analytics Science and Technology, 2009

CALLY: the cell-phone robot with affective expressions.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Designing CALLY, : a cell-phone robot.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Display size does not affect egocentric distance perception of naturalistic stimuli.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Chronic Pain and the Modulation of Self in Immersive Virtual Reality.
Proceedings of the Biologically Inspired Cognitive Architectures, 2009

2007
NeuroFloat: real-time state-sensitive brain spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

IMAS: The Interactive Multigenomic Analysis System.
Proceedings of the 2nd IEEE Symposium on Visual Analytics Science and Technology, 2007

2006
Punctuated simplification of man-made objects.
Vis. Comput., 2006

2005
GVis: A Scalable Visualization Framework for Genomic Data.
Proceedings of the 7th Joint Eurographics, 2005

Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

2004
Expressing the immeasurable: a methodology for developing a visualization tool for patients' assessments of pain.
Digit. Creativity, 2004

2003
Twister: a space-warp operator for the two-handed editing of 3D shapes.
ACM Trans. Graph., 2003

Appearance-Preserving View-Dependent Visualization.
Proceedings of the 14th IEEE Visualization Conference, 2003

Firefighter command training virtual environment.
Proceedings of the Richard Tapia Celebration of Diversity in Computing Conference 2003, 2003

Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surfac.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
View-Dependent Multiresolution Splatting of Non-Uniform Data.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

The meditation chamber: a debriefing.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Firefighter training virtual environment.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Minimally Immersive Flow Visualization.
IEEE Trans. Vis. Comput. Graph., 2001

Situational visualization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

2000
Procedural shape generation for multi-dimensional data visualization.
Comput. Graph., 2000

1999
Interactive Volumetric Information Visualization for Document Corpus Management.
Int. J. Digit. Libr., 1999

Interactive Lens Visualization Techniques.
Proceedings of the 10th IEEE Visualization Conference, 1999

Using Shape to Visualize Multivariate Data.
Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation, 1999

1998
Evaluating the potential and problems of three-dimensional computed tomography measurements of arterial stenosis.
J. Digit. Imaging, 1998

Pain and Fatigue in Desktop VR.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
THRED: A Two-Handed Design System.
Multim. Syst., 1997

Two-Handed Volumetric Document Corpus Management.
IEEE Computer Graphics and Applications, 1997

Interactive Volumetric Information Visualization.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
Two-handed Interactive Stereoscopic Visualization.
Proceedings of the 7th IEEE Visualization Conference, 1996

Minimally-immersive interactive volumetric information visualization.
Proceedings of the IEEE Symposium on Information Visualization 1996, 1996

1995
EM-an environment manager for building networked virtual environments.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

1994
Two-handed Polygonal Surface Design.
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

1993
Decoupled Simulation in Virtual Reality with the MR Toolkit.
ACM Trans. Inf. Syst., 1993

The MR Toolkit Peers Package and Experiment.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

1992
The decoupled simulation model for virtual reality systems.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
On temporal-spatial realism in the virtual reality environment.
Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology, 1991

1988
A VLSI Architecture for Image Composition.
Proceedings of the Advances in Computer Graphics Hardware III (Eurographics'88 Workshop), 1988

1966
ACM Southern California's symposium poses adventureland, frontierland, fantasyland....
Commun. ACM, 1966


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