Chris Shaw
Orcid: 0000-0002-6940-7971Affiliations:
- Simon Fraser University, Burnaby, BC, Canada
According to our database1,
Chris Shaw
authored at least 95 papers
between 1966 and 2022.
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Bibliography
2022
Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' Among Citizens.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022
2020
Oh, I didn't do a good job: How objective data affects physiotherapist-patient conversations for arthritis patients.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020
2019
Correlation Visualisation for sleep data analytics in SWAPP (Sleep Wake Application).
Proceedings of the Visualization and Data Analysis 2019, 2019
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019
2018
Proceedings of the Visualization and Data Analysis 2018, Burlingame, CA, USA, 28 January 2018, 2018
Sleep-Wake-Behaviour App: Towards developing a database for informing e-coaching solutions for neurodevelopmental disorders in children.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Towards developing an e-coach to support arthritis patients in maintaining a physically active lifestyle.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Designing pervasive technology for physical activity self-management in arthritis patients.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
2017
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol., 2017
Plexus: An Interactive Visualization Tool for Analyzing Public Emotions from Twitter Data.
CoRR, 2017
RadStream: An interactive visual display of radiology workflow for delay detection in the clinical imaging process.
Proceedings of the IEEE Workshop on Visual Analytics in Healthcare, 2017
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Supporting hypotheses management during asynchronous collaboration for visual analytics for text.
Proceedings of the Visualization and Data Analysis 2016, 2016
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016
2015
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
ACM Trans. Interact. Intell. Syst., 2014
Proceedings of the Visualization and Data Analysis 2014, 2014
Proceedings of the Visualization and Data Analysis 2014, 2014
Proceedings of the PhyCS 2014, 2014
Proceedings of the International Workshop on Movement and Computing, 2014
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression.
Proceedings of the Electronic Visualisation and the Arts, 2014
2013
Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis.
BMC Medical Informatics Decis. Mak., 2013
Does interactive animation control improve exploratory data analysis of animated trend visualization?
Proceedings of the Visualization and Data Analysis 2013, 2013
Immersive virtual reality and affective computing for gaming, fear and anxiety management.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
Comput. Entertain., 2012
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012
2011
Proceedings of the Visualization and Data Analysis 2011, 2011
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011
2010
Proceedings of the Visualization and Data Analysis, 2010
Proceedings of the 2010 IEEE Second International Conference on Social Computing, 2010
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010
CZSaw, IMAS & Tableau: Collaboration among teams: VAST 2010 Grand Challenge award: Excellent student team analysis.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010
Model based interactive analysis of interwoven, imprecise narratives: VAST 2010 mini challenge 1 award: Outstanding interaction model.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010
2009
Proceedings of the Advances in Information and Intelligent Systems, 2009
Proceedings of the Visualization and Data Analysis, 2009
Proceedings of the Visualization and Data Analysis, 2009
Proceedings of the Visualization and Data Analysis, 2009
Proceedings of the 4th IEEE Symposium on Visual Analytics Science and Technology, 2009
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Proceedings of the Biologically Inspired Cognitive Architectures, 2009
2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 2nd IEEE Symposium on Visual Analytics Science and Technology, 2007
2006
2005
Proceedings of the 7th Joint Eurographics, 2005
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005
2004
Expressing the immeasurable: a methodology for developing a visualization tool for patients' assessments of pain.
Digit. Creativity, 2004
2003
ACM Trans. Graph., 2003
Proceedings of the 14th IEEE Visualization Conference, 2003
Proceedings of the Richard Tapia Celebration of Diversity in Computing Conference 2003, 2003
Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surfac.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm.
Proceedings of the Graphics Interface 2003 Conference, 2003
2002
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001
2000
Comput. Graph., 2000
1999
Int. J. Digit. Libr., 1999
Proceedings of the 10th IEEE Visualization Conference, 1999
Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation, 1999
1998
Evaluating the potential and problems of three-dimensional computed tomography measurements of arterial stenosis.
J. Digit. Imaging, 1998
Pain and Fatigue in Desktop VR.
Proceedings of the Graphics Interface 1998 Conference, 1998
1997
IEEE Computer Graphics and Applications, 1997
Interactive Volumetric Information Visualization.
Proceedings of the Graphics Interface 1997 Conference, 1997
1996
Proceedings of the 7th IEEE Visualization Conference, 1996
Proceedings of the IEEE Symposium on Information Visualization 1996, 1996
1995
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995
1994
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994
1993
ACM Trans. Inf. Syst., 1993
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993
1992
Proceedings of the Conference on Human Factors in Computing Systems, 1992
1991
Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology, 1991
1988
Proceedings of the Advances in Computer Graphics Hardware III (Eurographics'88 Workshop), 1988
1966
ACM Southern California's symposium poses adventureland, frontierland, fantasyland....
Commun. ACM, 1966