Chris J. Hughes

Orcid: 0000-0002-4468-6660

According to our database1, Chris J. Hughes authored at least 23 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Eye-tracked Evaluation of Subtitles in Immersive VR $360^{\circ}$ Video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Universal access: user needs for immersive captioning.
Univers. Access Inf. Soc., 2022

3D Gaze in Virtual Reality: Vergence, Calibration, Event Detection.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 26th International Conference KES-2022, 2022

2021
Accessibility in 360° video players.
Multim. Tools Appl., 2021

Applying NLP to Build a Cold Reading Chatbot.
Proceedings of the ISEEIE 2021: International Symposium on Electrical, Electronics and Information Engineering, Seoul Republic of Korea, February 19, 2021

Voice Interaction for Accessible Immersive Video Players.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Accessibility in 360-degree video players.
CoRR, 2020

Evaluating subtitle readability in media immersive environments.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

Immersive Captioning: Developing a framework for evaluating user needs.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Disruptive Approaches for Subtitling in Immersive Environments.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

2015
Storyboarding for visual analytics.
Inf. Vis., 2015

Responsive design for personalised subtitles.
Proceedings of the 12th Web for All Conference, 2015

Online News Videos: The UX of Subtitle Position.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2013
ImaGiNe Seldinger: First simulator for Seldinger technique and angiography training.
Comput. Methods Programs Biomed., 2013

A Directed Particle System for Optimised Visualization of Blood Flow in Complex Networks.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

3D Measuring Tool for Estimating Femoroacetabular Impingement.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2011
A Model for Flexible Tools Used in Minimally Invasive Medical Virtual Environments.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

epSpread - Storyboarding for visual analytics.
Proceedings of the 6th IEEE Conference on Visual Analytics Science and Technology, 2011

Using a Kinect Interface to Develop an Interactive 3D Tabletop Display.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2009
Real-time Seldinger technique simulation in complex vascular models.
Int. J. Comput. Assist. Radiol. Surg., 2009

2007
A Flexible Approach to High Performance Visualization Enabled Augmented Reality.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

Adaptive Infrastructure for Visual Computing.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

2005
Visual Supercomputing: Technologies, Applications and Challenges.
Comput. Graph. Forum, 2005


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