Chris Harrison

Orcid: 0000-0001-5312-3619

Affiliations:
  • Carnegie Mellon University, Pittsburgh, PA, USA


According to our database1, Chris Harrison authored at least 151 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Expressive, Scalable, Mid-air Haptics with Synthetic Jets.
ACM Trans. Comput. Hum. Interact., April, 2024

Edulyze: Learning Analytics for Real-World Classrooms at Scale.
J. Learn. Anal., 2024

EgoTouch: On-Body Touch Input Using AR/VR Headset Cameras.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Power-over-Skin: Full-Body Wearables Powered By Intra-Body RF Energy.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

DynaButtons: Fast Interactive Soft Buttons with Analog Control.
Proceedings of the IEEE Haptics Symposium, 2024

2023
Mites: Design and Deployment of a General-Purpose Sensing Infrastructure for Buildings.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

WorldPoint: Finger Pointing as a Rapid and Natural Trigger for In-the-Wild Mobile Interactions.
Proc. ACM Hum. Comput. Interact., 2023

Fluid Reality: High-Resolution, Untethered Haptic Gloves using Electroosmotic Pump Arrays.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Pantœnna: Mouth pose estimation for ar/vr headsets using low-profile antenna and impedance characteristic sensing.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

SmartPoser: Arm Pose Estimation with a Smartphone and Smartwatch Using UWB and IMU Data.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Flat Panel Haptics: Embedded Electroosmotic Pumps for Scalable Shape Displays.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Surface I/O: Creating Devices with Functional Surface Geometry for Haptics and User Input.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"An Instructor is [already] able to keep track of 30 students": Students' Perceptions of Smart Classrooms for Improving Teaching & Their Emergent Understandings of Teaching and Learning.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
SAMoSA: Sensing Activities with Motion and Subsampled Audio.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

EtherPose: Continuous Hand Pose Tracking with Wrist-Worn Antenna Impedance Characteristic Sensing.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

DiscoBand: Multiview Depth-Sensing Smartwatch Strap for Hand, Body and Environment Tracking.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Spotting the Elusive Grandis impactus in the HCI Savannah.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Pull Gestures with Coordinated Graphics on Dual-Screen Devices.
Proceedings of the International Conference on Multimodal Interaction, 2022

DynaTags: Low-Cost Fiducial Marker Mechanisms.
Proceedings of the International Conference on Multimodal Interaction, 2022

RGBDGaze: Gaze Tracking on Smartphones with RGB and Depth Data.
Proceedings of the International Conference on Multimodal Interaction, 2022

LRAir: Non-contact Haptics Using Synthetic Jets.
Proceedings of the 2022 IEEE Haptics Symposium, 2022

TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Mouth Haptics in VR using a Headset Ultrasound Phased Array.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

ControllerPose: Inside-Out Body Capture with VR Controller Cameras.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Retargeted Self-Haptics for Increased Immersion in VR without Instrumentation.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

FarOut Touch: Extending the Range of ad hoc Touch Sensing with Depth Cameras.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

3D Hand Pose Estimation on Conventional Capacitive Touchscreens.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

EyeMU Interactions: Gaze + IMU Gestures on Mobile Devices.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Super-Resolution Capacitive Touchscreens.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Classroom Digital Twins with Instrumentation-Free Gaze Tracking.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Gaze-based Autism Detection for Adolescents and Young Adults using Prosaic Videos.
CoRR, 2020

Direction-of-Voice (DoV) Estimation for Intuitive Speech Interaction with Smart Devices Ecosystems.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

BodySLAM: Opportunistic User Digitization in Multi-User AR/VR Experiences.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

VibroComm: Using Commodity Gyroscopes for Vibroacoustic Data Reception.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Gaze-based Screening of Autistic Traits for Adolescents and Young Adults using Prosaic Videos.
Proceedings of the 3rd ACM SIGCAS Conference on Computing and Sustainable Societies, 2020

Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Enhancing Mobile Voice Assistants with WorldGaze.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Digital Ventriloquism: Giving Voice to Everyday Objects.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Exploring the Efficacy of Sparse, General-Purpose Sensor Constellations for Wide-Area Activity Sensing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

EduSense: Practical Classroom Sensing at Scale.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

ActiTouch: Robust Touch Detection for On-Skin AR/VR Interfaces.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Sozu: Self-Powered Radio Tags for Building-Scale Activity Sensing.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Sensing Fine-Grained Hand Activity with Smartwatches.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SurfaceSight: A New Spin on Touch, User, and Object Sensing for IoT Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Interferi: Gesture Sensing using On-Body Acoustic Interferometry.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The HCI innovator's dilemma.
Interactions, 2018

GymCam: Detecting, Recognizing and Tracking Simultaneous Exercises in Unconstrained Scenes.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Crowd-AI Camera Sensing in the Real World.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

EyeSpyVR: Interactive Eye Sensing Using Off-the-Shelf, Smartphone-Based VR Headsets.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Vibrosight: Long-Range Vibrometry for Smart Environment Sensing.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Ubicoustics: Plug-and-Play Acoustic Activity Recognition.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Wall++: Room-Scale Interactive and Context-Aware Sensing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pulp Nonfiction: Low-Cost Touch Tracking for Paper.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

LumiWatch: On-Arm Projected Graphics and Touch Input.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Supporting Responsive Cohabitation Between Virtual Interfaces and Physical Objects on Everyday Surfaces.
Proc. ACM Hum. Comput. Interact., 2017

Electrick: Low-Cost Touch Sensing Using Electric Field Tomography.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Deus EM Machina: On-Touch Contextual Functionality for Smart IoT Appliances.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Synthetic Sensors: Towards General-Purpose Sensing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Thumprint: Socially-Inclusive Local Group Authentication Through Shared Secret Knocks.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
AuraSense: Enabling Expressive Around-Smartwatch Interactions with Electric Field Sensing.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Advancing Hand Gesture Recognition with High Resolution Electrical Impedance Tomography.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

CapCam: Enabling Rapid, Ad-Hoc, Position-Tracked Interactions Between Devices.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

DIRECT: Making Touch Tracking on Ordinary Surfaces Practical with Hybrid Depth-Infrared Sensing.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

SweepSense: Ad Hoc Configuration Sensing Using Reflected Swept-Frequency Ultrasonics.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

SkinTrack: Using the Body as an Electrical Waveguide for Continuous Finger Tracking on the Skin.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Tomo: Wearable, Low-Cost Electrical Impedance Tomography for Hand Gesture Recognition.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

EM-Sense: Touch Recognition of Uninstrumented, Electrical and Electromechanical Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

3D Printed Hair: Fused Deposition Modeling of Soft Strands, Fibers, and Bristles.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Quantifying the Targeting Performance Benefit of Electrostatic Haptic Feedback on Touchscreens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Estimating 3D Finger Angle on Commodity Touchscreens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Acoustruments: passive, acoustically-driven, interactive controls for handheld devices.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Gaze+Gesture: Expressive, Precise and Targeted Free-Space Interactions.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Technology Transfer of HCI Research Innovations: Challenges and Opportunities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Skin buttons: cheap, small, low-powered and clickable fixed-icon laser projectors.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Air+touch: interweaving touch & in-air gestures.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Toffee: enabling ad hoc, around-device interaction with acoustic time-of-arrival correlation.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Around-body interaction: sensing & interaction techniques for proprioception-enhanced input with mobile devices.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Expanding the input expressivity of smartwatches with mechanical pan, twist, tilt and click.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Probabilistic palm rejection using spatiotemporal touch features and iterative classification.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Implications of location and touch for on-body projected interfaces.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Lumitrack: low cost, high precision, high speed tracking with projected <i>m</i>-sequences.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Ultrasonic Doppler Sensing in HCI.
IEEE Pervasive Comput., 2012

Thank you!
XRDS, 2012

Acoustic barcodes: passive, durable and inexpensive notched identification tags.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Capacitive fingerprinting: exploring user differentiation by sensing electrical properties of the human body.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

On-body interaction: armed and dangerous.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Touché: touch and gesture sensing for the real world.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Unlocking the expressivity of point lights.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Where to go from here?
XRDS, 2011

Reading the fine print.
XRDS, 2011

Mixing things up.
XRDS, 2011

Four down.
XRDS, 2011

Skinput: appropriating the skin as an interactive canvas.
Commun. ACM, 2011

PocketTouch: through-fabric capacitive touch input.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

TapSense: enhancing finger interaction on touch surfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

A new angle on cheap LCDs: making positive use of optical distortion.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

OmniTouch: wearable multitouch interaction everywhere.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Pediluma: motivating physical activity through contextual information and social influence.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

SurfaceMouse: supplementing multi-touch interaction with a virtual mouse.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Enabling and scaling biomolecular simulations of 100 million atoms on petascale machines with a multicore-optimized message-driven runtime.
Proceedings of the Conference on High Performance Computing Networking, 2011

Tactile display for the visually impaired using TeslaTouch.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Kineticons: using iconographic motion in graphical user interface design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Achieving Ubiquity: The New Third Wave.
IEEE Multim., 2010

Names on the page: XRDS, networking and you.
XRDS, 2010

Next steps for <i>XRDS</i>: organic growth.
XRDS, 2010

The future of interaction: Interfaces everywhere.
XRDS, 2010

Letter from the editor: plugging into the cloud.
ACM Crossroads, 2010

Appropriated Interaction Surfaces.
Computer, 2010

TeslaTouch: electrovibration for touch surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Whack gestures: inexact and inattentive interaction with mobile devices.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Faster progress bars: manipulating perceived duration with visual augmentations.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Skinput: appropriating the body as an input surface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Minput: enabling interaction on small mobile devices with high-precision, low-cost, multipoint optical tracking.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Evaluation of progressive image loading schemes.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Dynamic displays.
ACM Crossroads, 2009

Introduction: metamorphosis.
ACM Crossroads, 2009

Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Stacks on the surface: resolving physical order using fiducial markers with structured transparency.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Texture displays: a passive approach to tactile presentation.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Providing dynamically changeable physical buttons on a visual display.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Asynchronous Communication.
Proceedings of the Social Interactive Television, 2009

2008
CollaboraTV: making television viewing social again.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

iEPG: an ego-centric electronic program guide and recommendation interface.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

Lightweight material detection for placement-aware mobile computing.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Pseudo-3D Video Conferencing with a Generic Webcam.
Proceedings of the Tenth IEEE International Symposium on Multimedia (ISM2008), 2008

Lean and zoom: proximity-aware user interface and content magnification.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Rethinking the progress bar.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007


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