Chris GauthierDickey

Orcid: 0000-0001-8807-4845

According to our database1, Chris GauthierDickey authored at least 23 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

2005
2010
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2020
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Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Using An Interactive Theater Intervention To Promote Gender Inclusion in Computer Science.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

2014
Secure peer-to-peer trading in small- and large-scale multiplayer games.
Multim. Syst., 2014

2013
Match+Guardian: a secure peer-to-peer trading card game protocol.
Multim. Syst., 2013

2012
Secure peer-to-peer trading for multiplayer games.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

2011
Cheat-proof peer-to-peer trading card games.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

2010
Simplifying parallel and distributed simulation with the DUP system.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Distributed Stream Processing with DUP.
Proceedings of the Network and Parallel Computing, IFIP International Conference, 2010

Blending games, multimedia and reality.
Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, 2010

Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games.
Proceedings of the Advances in Multimedia Modeling, 2010

Using Transitivity to Increase the Accuracy of Sample-Based Pearson Correlation Coefficients.
Proceedings of the Data Warehousing and Knowledge Discovery, 12th International Conference, 2010

2009
A location aware P2P voice communication protocol for networked virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

2008
Characterizing multiparty voice communication for multiplayer games.
Proceedings of the 2008 ACM SIGMETRICS International Conference on Measurement and Modeling of Computer Systems, 2008

Bootstrapping of Peer-to-Peer Networks.
Proceedings of the 2008 International Symposium on Applications and the Internet, 2008

2007
A measurement study of virtual populations in massively multiplayer online games.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

Routing in the Dark: Pitch Black.
Proceedings of the 23rd Annual Computer Security Applications Conference (ACSAC 2007), 2007

2005
Result Verification and Trust-Based Scheduling in Peer-to-Peer Grids.
Proceedings of the Fifth IEEE International Conference on Peer-to-Peer Computing (P2P 2005), 31 August, 2005

Using n-trees for scalable event ordering in peer-to-peer games.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2005

Scalable supernode selection in peer-to-peer overlay networks.
Proceedings of the Second International Workshop on Hot Topics in Peer-to-Peer Systems, 2005

2004
The multicast address allocation problem: theory and practice.
Comput. Networks, 2004

Low latency and cheat-proof event ordering for peer-to-peer games.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2004

A fully distributed architecture for massively multiplayer online games.
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004

2002
Modeling the multicast address allocation problem.
Proceedings of the Global Telecommunications Conference, 2002

A theoretical framework for the multicast address allocation problem.
Proceedings of the Global Telecommunications Conference, 2002


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