Chris Carter

Affiliations:
  • Liverpool John Moores University, Department of Computer Science, UK


According to our database1, Chris Carter authored at least 24 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2018
A framework for the integration of serious games and the Internet of Things (IoT).
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Experimental Analysis of Cost-Effective Mobile Sensing Technologies for Activity Analytics in Elderly Care.
Proceedings of the 20th IEEE International Conference on High Performance Computing and Communications; 16th IEEE International Conference on Smart City; 4th IEEE International Conference on Data Science and Systems, 2018

2017
Internet of Things Enabled Technologies for Behaviour Analytics in Elderly Person Care: A Survey.
Proceedings of the 2017 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2017

A Measure of Student Engagement for Serious Games and IoT.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

2016
Topologies for combining the internet of things and serious games.
J. Intell. Fuzzy Syst., 2016

Generating a Novel Scene-Graph Structure for a Modern GIS Rendering Framework.
Proceedings of the 9th International Conference on Developments in eSystems Engineering, 2016

2015
Hybrid 3D Rendering of Large Map Data for Crisis Management.
ISPRS Int. J. Geo Inf., 2015

Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation.
Proceedings of the Image and Graphics - 8th International Conference, 2015

2013
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

A novel scalable hybrid architecture for MMOG.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

A Mobile Multimedia Application Inspired by a Spaced Repetition Algorithm for Assistance with Speech and Language Therapy.
Proceedings of the Sixth International Conference on Developments in eSystems Engineering, 2013

2012
An extensible test bed architecture and topological analysis for the scalability of hybrid-P2P massively multiplayer online games.
PhD thesis, 2012

An MPEG-4 Quadric-based LoD simplification for facial animation.
Proceedings of the 2012 International Conference on Multimedia Computing and Systems, 2012

A Survey of AoIM, Distribution and Communication in Peer-To-Peer Online Games.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

Navigational techniques to improve usability and user experience in RPG games.
Proceedings of the 17th International Conference on Computer Games, 2012

Evaluation of a Quadric-Based Surface adaptive LOD for MPEG-4 FA.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

2011
Highly Realistic MPEG-4 Compliant Facial Animation with Charisma.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

Web-based hardware accelerated procedural content generation.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011

2010
Charisma: High-performance Web-based MPEG-compliant animation framework.
Comput. Entertain., 2010

The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework.
Proceedings of the Motion in Games - Third International Conference, 2010

Hybrid Client-Server, Peer-to-Peer framework for MMOG.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games.
Trans. Edutainment, 2009

Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009


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